Announcement

Collapse
No announcement yet.

The AI

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The AI

    Hiya

    Ive been playing this game for a little while now and have been as totally hooked as i was when i played civ 1, and civ 2 origonally.

    Although all of them are superb games, i found Alpha centauri to have problems with the same area as the civs..the AI. Often the factions do utterly stupid things and the diplomacy can be really illogical (such as a pact sister of hundreds of years whom you have helped a lot suddenly annuling and declaring vendetta for no reason within 2 years).

    As a result i find it hard to get a challenging single player game even on transcend level unless i deliberatly give myself awfull land or something similar.

    Does anyone know if their are any mod packs available that tweak the AI or any balanced custom factions that i could use to replace the weaker current factions?? (morganites and believers are awfull in my games).

    Thanks

    Ellie

  • #2
    Hi Ellie, I reccommend using a really bad custom faction with minuses in all fields, or trying some of the challenges. Try a OCC with Miriam on a huge transend map. That'll keep you out of trouble. Unfortunately the AI is stuck the way it is though. I'm working my way down to one base on Trancend at the moment. I can win with 3 bases, but not with 2. Them I'm going to try with one...

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

    Comment


    • #3
      Definitely try improving your Miriam and Morgan games. These two factions represent the extremes of two different, but equally effective play styles, and I think your game will see a large improvement overall when you can win consistently with both of these factions.

      The AI, in my opinion, isn't really there to provide a challenge to an experienced player, it is merely a barometer for those who _haven't_ mastered the game yet. If you can't beat the AI on transcend, you're still not finished learning the game. Once you've learned, its time to take your skills to the multiplayer arena, where the only true competition can be found.

      Perhaps, if my wish is granted, and Firaxis publishes a SMAC II, they will code an AI that won't paint itself into a corner. But until that day, its multiplayer, or challenges, or just screwing around.

      Comment


      • #4
        Morgans- self-eliminated using free market
        Believers- if they don't have a chance to steal/trade tech in the early game, count them out
        I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

        Asher on molly bloom

        Comment


        • #5
          You can do what I like to think of as making the factions "mechanically" harder - give enemy factions +2 Talent, +2 Probe, +2 Morale, etc.
          Everything changes, but nothing is truly lost.

          Comment


          • #6
            Originally posted by Datajack Franit
            Morgans- self-eliminated using free market
            *Cough*Bull*****Cough*
            Veni Vidi Castravi Illegitimos

            Comment


            • #7
              *More coughing*

              Morgan is THE builder faction. If you can't win with Morgan then forget it.

              *Coughs to death*

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

              Comment


              • #8
                Originally posted by War of Art
                *More coughing*

                Morgan is THE builder faction. If you can't win with Morgan then forget it.

                *Coughs to death*

                -Jam
                Well....I wouldn't necessarily say *that*, as it really depends on playing style, but yes, saying that Morgan is worthless because of his natural FM style is just sticking your head in the sand.
                Veni Vidi Castravi Illegitimos

                Comment


                • #9
                  How can morgan be THE builder faction with no bonuses in Industry?

                  The best builder factions would be the Hive and drones.

                  Mayeb the best rush builder factions, but when i rush build with morgan it usually ends up with military units and such, not facilities

                  Comment


                  • #10

                    Comment


                    • #11
                      re

                      Well on classic smac i always won easily with university.

                      And win with deidre.

                      But on smax i played the pirate and made the biggest bal*s up of it imaginable.

                      The save file should be up as an example of how to not play ;p

                      Ellie

                      Comment


                      • #12
                        Ah, Ellie, the trick with the Pirates is to expand and expand and expand like crazy Try it, I find it very funny to have about 80 bases

                        Oh, on the subject of things that are very funny, Hive as best builder faction. Good joke

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • #13
                          Well, the Hive is a very effective builder faction, but for fundamentally different reasons than the Morganites.

                          With Morgan, I get the impression that you just rush build things a lot. This requires a good amount of micromanaging, and frequently you purposefully build a weak military unit and then upgrade it to Clean powerful unit next turn.

                          The Hive on the other hand can be lethal with a good crawler base. Their industry bonus means that their overall costs are reduced, which in turn makes it that much cheaper to rush things. They don't have to worry about police questions because putting three units in a base may calm as many as nine citizens (high enough police and non lethal) so they can focus on building.

                          Of all the momentum factions, I'd say the Hive has the best chance at being an effective builder. They favor expansion just as well as the Pirates do.
                          "lol internet" ~ AAHZ

                          Comment


                          • #14
                            With the Hive I don't make enough energy for :
                            a) Psych allocation
                            b) Labs
                            c) Cash



                            Seriously, I find the most important thing to have in SMAC is energy. With enough energy everything is possible. The cash is best for rushing SP's, especially the ones that then give more cash. Also I find the Hive bad at rapid expansion due to efficiency problems. And building three units to keep the peace is OK, but so inefficent. What else could you have built in that time ? A network node? 2 Formers? a Crawler or 2? All of these will continue to give value for the whole game. And that's why Morgan rules, IMHO.

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

                            Comment


                            • #15
                              Playing as the Hive, you reach a certain level where you don't actually rely on Energy for Cash and Labs anyway. The Hive needs a bit of time to take off, but once you get the right techs, specialists become very important.
                              "lol internet" ~ AAHZ

                              Comment

                              Working...
                              X