I recalled hearing of players doing this so I decided to give it a try. I set up a game on a random world with completely random factions (Smax,transcend, all other settings in the middle except I customized less ocean). . I decided at the outset that I would switch factions at 2150 and 2200. Each time I would take the worst faction as evidenced by the powergraph (imperfect I know, but I did not want to gain the info that a closer examination of each would give-- heck I did not even want to look at the complete map) and play them. Whatever faction I got in 2200 would be the one I would use to finish the game.
The factions for the game came up as, Pks, Drones, Caretakers, Usurpers, Cult, Morgan and Roze. I was The Peacekeepers to start. The first 50 years were pretty uneventful as I grew my PKs to a solid second place in the powergraphs. I found myself pretty much west of the Usurpers while the Cult were a little further east on my landmass. By 2150 I had 9 bases and a population of 15-- I believe each had a rec tank and most had a rec commons or creche-- The terraforming was mainly forest with some mined rocky squares (and crawlers coming online). All in all, a very comfortable position. IIRC correctly, the powergraph showed the Caretakers just leading my PKs who just edged out the Usurpers, Drones and then Angels. The morganites trailed appreciably and the cult was noticably below them.
THE CULT YEARS 2150-2200
Opening up as the cult, I found I had 1 size 3 base that could build nothing as it was supporting far too many units. Even more pitiful was their tech situation as they had yet to discover probe teams or better weapons. Thankfully they did have a number of worms spread across the globe. My first steps were to
1. disband a couple of units
2. move all native life into the fungus and toward my usurper neigbors
3. embark on an agressive colony pod build program
The warlike ways were beginning to pay off in the 50 years. The cult captured 3 usurper bases and 1 PK and in all, acquired 11 technologies through theft and base capture. BY 2200 my cult had 9 bases and a population of 39 and more importantly, was on tech parity with the neighbors. The powergraphs still showed the caretakers (whom I had not yet met) just edging my old PKs who were just marginally ahead of the Drones and my Cult. The Usurpers were just a little lower down and then it was quite a little gap to the angels and then a collosal step down to the Morganites. While my Cult were in 3rd-4th place, I felt good knowing they semed to have the Usurpers on the run.
THE MORGAN YEARS 2200 ONWARD
I opened up the Morgan faction to find that they had 3 bases for a population of 9 and had not even met any other factions yet-- tech was pitiful but then I saw the energy reserves-- 736 energy credits !! Yum-- It was rush rush rush everything I could. Then in 2210 the angels came caling with gatling weapons-- I had no armour better than synthmetal so I ended up buying peace ( at 50 energy a pop) twice and ignored the units that wandered in my lands-- In 2235 or so when they demanded 225 ec I told them to get lost and had enough stuff to kill the marauding angel units.
My morganites grew and grew and used probeships to start stealing techs from the angels (almost all died in the process). In 2248 I was shocked to be able to build the empath guild and contact everyone but only managed to get a couple of techs out of the drones whom I pacted with..
Elsewhere, the cult faction completed the conquest of the Usurpers in 2252 and the caretakers began munching the Drones around that time. Once the cult finished off the Usurpers they then started fighting the PKs in earnest but it has seemed to mainly be a futile stand-off from the limited info I have.
My morganites were the first to MMI and after building the cyborg factory and the CBA. I began a serious conquest of the Data Angels. BY early in the 2300s I had captured all their best bases (including 4 that were size 11 or more) and they have become my submissive. Their bases also netted me 3 or 4 Special Projects .
Aside from the Angels campaign, probeships also probed the heck out of the Caretakers and netted 4 techs and their map. By 2310 or so, no AI faction had any tech that I did not have and there was no other AI faction in range of my aircraft (The Angels are to my west in the northernpolar region and there is a vast expanse of ocean to my east, a large vacant continent is to my south and there is a string of islands leading to the caretakers to my west). I therefore used drop colonies to island hop my way onto the caretaker lands and have been using clean choppers, drop AAA troops and drop probes in a fairly methodical conquest. The AI keeps sending probes into range of the bases I captured and I pick off between 2 and 6 each turn.
The current situation is that it is now 2327 and I am 5 or 6 techs ahead of the combined techs of the AI factions. The cloning vats is built and at 50% science I pull in over 1000 tech points a turn. This tech ability is growing rapidly as there are now 5 ports that have
1.all labs up to the fusion lab
2. a gang of 2-3 seaformers
3. thermoclines and hybrid forests
4. the ability to produce a sea crawler each and every turn
Homo Superior is currently being researched so the tech lead will only grow with the universal translator coming. The military situation will only get more lopsided as I am currently waiting to get shard weapons to do yet another upgrade on my chopper forces . I have yet to see an enemy aircraft as I think they are just now researching it.
I haved played enough to know that this game is won but I will play out 20-30 more years to make it clearer. Interestingly, my morganites only have a moderate lead in the powergraphs over the caretakers -- I guess their remaining huge population factors in here. As for the remaining factions, my two old factions (cult and peacekeepers) are comfortably in 3rd and 4th-- virtually tied-- and would probably be much stronger if they had not spent so many resources fighting each other. My submissive, the angels, are far down but still are ahead of the drones (who have one base left IIRC). The Usurpers are long dead.
As challenges go, it was pretty easy but I may try it again to see if this one was typical. I will probably try it without aliens next time. Two things I could do to make it harder
1. Switch factions a third time in 2250-- in this particular game I would likely have gotten ther Usurpers( given their extinction in 2252). Could be mission impossible .
2. Switch only when I can attain first place in the graph. The though is that you can only desert a faction when it is dominant, leaving a more formidable adversary to deal with--
Overall, I like the concept and will certainly try this type of thing again
The factions for the game came up as, Pks, Drones, Caretakers, Usurpers, Cult, Morgan and Roze. I was The Peacekeepers to start. The first 50 years were pretty uneventful as I grew my PKs to a solid second place in the powergraphs. I found myself pretty much west of the Usurpers while the Cult were a little further east on my landmass. By 2150 I had 9 bases and a population of 15-- I believe each had a rec tank and most had a rec commons or creche-- The terraforming was mainly forest with some mined rocky squares (and crawlers coming online). All in all, a very comfortable position. IIRC correctly, the powergraph showed the Caretakers just leading my PKs who just edged out the Usurpers, Drones and then Angels. The morganites trailed appreciably and the cult was noticably below them.
THE CULT YEARS 2150-2200
Opening up as the cult, I found I had 1 size 3 base that could build nothing as it was supporting far too many units. Even more pitiful was their tech situation as they had yet to discover probe teams or better weapons. Thankfully they did have a number of worms spread across the globe. My first steps were to
1. disband a couple of units
2. move all native life into the fungus and toward my usurper neigbors
3. embark on an agressive colony pod build program
The warlike ways were beginning to pay off in the 50 years. The cult captured 3 usurper bases and 1 PK and in all, acquired 11 technologies through theft and base capture. BY 2200 my cult had 9 bases and a population of 39 and more importantly, was on tech parity with the neighbors. The powergraphs still showed the caretakers (whom I had not yet met) just edging my old PKs who were just marginally ahead of the Drones and my Cult. The Usurpers were just a little lower down and then it was quite a little gap to the angels and then a collosal step down to the Morganites. While my Cult were in 3rd-4th place, I felt good knowing they semed to have the Usurpers on the run.
THE MORGAN YEARS 2200 ONWARD
I opened up the Morgan faction to find that they had 3 bases for a population of 9 and had not even met any other factions yet-- tech was pitiful but then I saw the energy reserves-- 736 energy credits !! Yum-- It was rush rush rush everything I could. Then in 2210 the angels came caling with gatling weapons-- I had no armour better than synthmetal so I ended up buying peace ( at 50 energy a pop) twice and ignored the units that wandered in my lands-- In 2235 or so when they demanded 225 ec I told them to get lost and had enough stuff to kill the marauding angel units.
My morganites grew and grew and used probeships to start stealing techs from the angels (almost all died in the process). In 2248 I was shocked to be able to build the empath guild and contact everyone but only managed to get a couple of techs out of the drones whom I pacted with..
Elsewhere, the cult faction completed the conquest of the Usurpers in 2252 and the caretakers began munching the Drones around that time. Once the cult finished off the Usurpers they then started fighting the PKs in earnest but it has seemed to mainly be a futile stand-off from the limited info I have.
My morganites were the first to MMI and after building the cyborg factory and the CBA. I began a serious conquest of the Data Angels. BY early in the 2300s I had captured all their best bases (including 4 that were size 11 or more) and they have become my submissive. Their bases also netted me 3 or 4 Special Projects .
Aside from the Angels campaign, probeships also probed the heck out of the Caretakers and netted 4 techs and their map. By 2310 or so, no AI faction had any tech that I did not have and there was no other AI faction in range of my aircraft (The Angels are to my west in the northernpolar region and there is a vast expanse of ocean to my east, a large vacant continent is to my south and there is a string of islands leading to the caretakers to my west). I therefore used drop colonies to island hop my way onto the caretaker lands and have been using clean choppers, drop AAA troops and drop probes in a fairly methodical conquest. The AI keeps sending probes into range of the bases I captured and I pick off between 2 and 6 each turn.
The current situation is that it is now 2327 and I am 5 or 6 techs ahead of the combined techs of the AI factions. The cloning vats is built and at 50% science I pull in over 1000 tech points a turn. This tech ability is growing rapidly as there are now 5 ports that have
1.all labs up to the fusion lab
2. a gang of 2-3 seaformers
3. thermoclines and hybrid forests
4. the ability to produce a sea crawler each and every turn
Homo Superior is currently being researched so the tech lead will only grow with the universal translator coming. The military situation will only get more lopsided as I am currently waiting to get shard weapons to do yet another upgrade on my chopper forces . I have yet to see an enemy aircraft as I think they are just now researching it.
I haved played enough to know that this game is won but I will play out 20-30 more years to make it clearer. Interestingly, my morganites only have a moderate lead in the powergraphs over the caretakers -- I guess their remaining huge population factors in here. As for the remaining factions, my two old factions (cult and peacekeepers) are comfortably in 3rd and 4th-- virtually tied-- and would probably be much stronger if they had not spent so many resources fighting each other. My submissive, the angels, are far down but still are ahead of the drones (who have one base left IIRC). The Usurpers are long dead.
As challenges go, it was pretty easy but I may try it again to see if this one was typical. I will probably try it without aliens next time. Two things I could do to make it harder
1. Switch factions a third time in 2250-- in this particular game I would likely have gotten ther Usurpers( given their extinction in 2252). Could be mission impossible .
2. Switch only when I can attain first place in the graph. The though is that you can only desert a faction when it is dominant, leaving a more formidable adversary to deal with--
Overall, I like the concept and will certainly try this type of thing again
Comment