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Sikander's Builder Game

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  • #16
    2217

    Finally Fusion is reality, and Librarians have been replaced with Engineers. Fusion labs are being built in all developed bases. Research takes a short hit until the Fusion labs are built, when it will resume its former level. Econ is going to really kick up. Researching MMI, and it's due next turn.

    Morgan declared Vendetta but I am ready for him, and my impending Air Power is going to be decisive.

    That's it for now, if there is any interest I can post further saves and description, but the game is in the bag at this point. It's time for Chop and Drop, Superformers and Soil Enrichers, and constant expansion and Pop Boom.
    Attached Files
    He's got the Midas touch.
    But he touched it too much!
    Hey Goldmember, Hey Goldmember!

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    • #17
      Hmmh. Saves don't work on my SMAC... Game played with the expansion pack?
      Last edited by RGBVideo; December 14, 2002, 18:11.

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      • #18
        yup. i read something about the energy grid in there...

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        • #19
          Around when do you get IndAut in an average game, meaning no early contact with other factions or lots of goodies like monoliths around your first bases?
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #20
            sik: you....are.....GOD!!!!

            i imagine a lot of people are that good, like whoever it was transcended in 2170's (korn has the record?), but they don't post logs of their games

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            • #21
              Hmm, I am currently in the process of writing a paper for finals, I will look over this stuff when I have some time.
              http://xohybabla.ru

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              • #22
                Hmm well my final paper got delayed, because I decided to look over these saves Thanks for posting it here.

                Some observations:
                Heavily specialist based research approach tends to be VERY good at generating research or labs, but much less efficient at generating raw energy, thus it doesn't bring in nearly as much commerce income.
                You are barely affected at all by efficiency and economy SE ratings.
                Argh I need to get back to work, I have to say that this is a very interesting approach, I tend to use very little specialists as a Morganite.

                My "best" game so far as a UofP player is about 10 years behind your specialist based approach, I use a more conventional approach with looser base spacing.
                Here is the save of where the game gets moving, 2227, I will compare stuff more later when I have time.
                Last edited by Hendrik; December 15, 2002, 01:51.
                http://xohybabla.ru

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                • #23
                  Here it is
                  I compared both save files running FM, I produced about 50 more lab points with this save, but again this is 10 years later. Also I produce about 200 less energy per turn.
                  Attached Files
                  Last edited by Hendrik; December 15, 2002, 01:50.
                  http://xohybabla.ru

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                  • #24
                    Thought I'd give a go at proving that a faction other than zak or morgan can equal or better them. Of course the tech part relies on early contact and heavy trading, but IMO that's part of the game.

                    My point is, by about 2220 - 2240 Domai (my preference) should be able to generate equal tech and be ahead in infrastucture, secret projects and terrain enhancements.

                    I'd have to say the premise for comparing the game I've ended up with sik's after 50 turns is minimal. Early contacts convinced me to go planned and keep expanding leaving my focus on infrastructure relying on trading for tech and I must admit i had a lot of luck with pods (more than every third so far has to have been a nut/min/en special).

                    Anyway if you could point me in the direction of Dilithium Dad's Ultimate Builder map, I might give it another go on similar premises.

                    Attached is saves from 2110 - 2121 - 2130 - 2140 and 2150 along with a turn transcript.
                    Attached Files
                    Have spacesuit, will travel!

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                    • #25
                      Ultimate Builder Map:
                      http://galileo.spaceports.com/~dreifels/maps_here.html

                      I am preparing a comparison game as Morgan on a huge map. I work on it when I am not doing my Finals papers

                      Omni that would be great if you have a save showing an equal tech rate as the drones by 120, that would be great, it will be pretty hard to accomplish.

                      I think the drones are easily one of the most powerful MP factions because of their versatility. They can somewhat make up for the research penalty by allocating a lot of energy to labs and building a lot of facilitities. But overall I find that when I get ahead of the pack tech-wise in SP games that I usually stagnate much longer than other factions.
                      http://xohybabla.ru

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                      • #26
                        Great game Sik,

                        I've attached my save at MY2204 with impending fusion power in 3 turns. unfortunately its late I didn't bother to make saves along the way but suffice it to say my expereince mirros your own. I chose to ICS like mad in FM/wealth for the majority of the time (allowing VW and PTS to hold drones at bay) when I had no further expansion opportunities I then went for the pop boom and ability to convert some populace to librarians.

                        Og
                        Attached Files
                        "Just puttin on the foil" - Jeff Hanson

                        “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                        • #27
                          Wow, it is really interesting to see how different the various playstyles are.

                          I just finished the first 113 turns of my game as Morgan, on a Huge map (not the DD ultimate builder map). Here is the turn 113 save- I have a completely developed empire, with boreholes in every available square, and full infrastructure in all of my main 20 or so bases. This game was an absolute PIA to manage. Basically I did the conventional biogenetics -> IA opening, then followed up by extremely rapid expansion. I snagged the PEG at first opportunity. Once I got tree farms I used specialist induced golden age pop booms in my most developed cities. Once I had tree farms and hab complexes in all of my bases I started a GA induced pop boom throughout my empire by allocating 20% energy to psych.

                          I now am running dem/fm/know at 10% econ and 90% labs (infrastructure is finished, I have no need for cash). I make around 3500 tech points per turn, advanced spaceflight next turn (and orbital power transmitters!)
                          Attached Files
                          http://xohybabla.ru

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                          • #28
                            Here is saves showing the development of my empire. They are somewhat random as I haven't had time to look back over them, I was too eager to play to take notes when I was doing this.
                            Attached Files
                            http://xohybabla.ru

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                            • #29
                              Originally posted by Tuomerehu
                              Hmmh. Saves don't work on my SMAC... Game played with the expansion pack?
                              Yea, sorry it's SMACX.
                              He's got the Midas touch.
                              But he touched it too much!
                              Hey Goldmember, Hey Goldmember!

                              Comment


                              • #30
                                Originally posted by Maniac
                                Around when do you get IndAut in an average game, meaning no early contact with other factions or lots of goodies like monoliths around your first bases?
                                On a huge map, I tend to get it between 2115 - 2125. A lot depends on luck, whether bad or good. This game was particularly fortunate because I had the monoliths for great early energy production and a bonus tech from contact with Morgan, and thus IA in 2113. Without Morgan, I would have had to take another 3 turns or so to research Industrial Base, and without monoliths every tech would have come a turn or two slower in the very early game, pushing me past 2120 for sure.
                                He's got the Midas touch.
                                But he touched it too much!
                                Hey Goldmember, Hey Goldmember!

                                Comment

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