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  • #16
    Flubber

    That's an interesting strategy. I never tried it, and I think I will. Two questions: first, what so you mean by "food stats" and second, how is your strategy effected by being at war with other factions? Thanks.

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    • #17
      mongoose-- no point but he asked so i told him

      xobsidiabx

      First it is food "sats" meaning satellites-- each satellite can bring one food to EACH of your bases ( each base will only benefit up to the same number of nutrients as the number of citizens in that base)

      War is almost irrelevant -- If you are just going for obscene scores, you kill everyone except for a base or two and then proceed to fill up the world.

      However a satellite fueled population boom can be effective even in a closely-fought game and is one of the reason that the Cloudbase Academy is so strong. It allows new bases to more easily have the excess nutrients needed to boom. A lot of the new citizens become specialists so you can rake in obscene amounts of tech and cash which allows you to outbuild and out-tech your opponents.

      Note you cannot completely fill the world with bases. IIRC a base cannot be placed adjacent to another base.
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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      • #18
        maybe Cybergd meat "respecting the minimal spacing"... ?

        Take a standard map: 3200 tiles
        with tightest packing, a base takes up 4 tiles (1 basetile +3)
        In theory, overlooking for now polar edges and wrap effects, you could thus pack 800 bases on a Standard map... (oh, well... 799: you must leave one to the "enemy"...)



        be my guest!!!


        Considering that with tightest packing (if you Condense+Enrich ALL your tiles - you'll get minerals from satellites, you can reconvert your boreholes!) each base can sustain 21 population, you'd have 799*21 = 16'779 population! Add 4 per each NutSpecial (only 2 if it's under a base), and I didn't consider the jungle at all.

        I wonder how much score would it generate.... I leave it to you to find out!

        Of course, as a basetile can provide only 3 nutrients against the 6 of a CondEnriched tile, the LESS bases you have the HIGHER you can push your total population up, in the end...
        I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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        • #19
          be my guest!!!
          Exactly. That is a neat way of putting it.

          Once you know you have won, you should get the game over with asap, methinks.
          "I'm so happy I could go and drive a car crash!"
          "What do you mean do I rape strippers too? Is that an insult?"
          - Pekka

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          • #20
            Originally posted by MattyBoy
            Once you know you have won, you should get the game over with asap, methinks.
            Agreed except that for newbies, it is worthwhile to continue so that further aspects of the game may be learnt - researching the full tech tree, details of unit design as tech advances, ICS implications and so on.

            At this early stage of my acquaintance with SMAC, I tend to play rather slowly and like a few previous others, tend to have a break after a couple of hours. It's quite mentally exhausting with the amount of micromanagement from the mid-game onwards.

            Getting back to topic, for me the actual score doesn't count for much compared to the satisfaction of achieving certain goals eg winning OCC at transcend level.
            Last edited by tonic; October 2, 2002, 07:57.

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