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Can a base be starved to death?

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  • Can a base be starved to death?

    I can't see how this can be done when a size one base always has 2 nutrients to break even. Perhaps only when random events are on and when some sort of pestilence strikes and reduces the nutrients to <2?

    I certainly couldn't do it in an OCC game with random events turned off.

  • #2
    You "starve" the base down to size one and at that point your analysis is correct but you rush a colony pod to disband the base-- there is a pop up window that asks if disbanding the base is what you want.

    IIRC this can only be done on the higher difficulty levels for reasons that have never been clear to me.
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #3
      Why don't you just rush-build a colony pod when the base is down to 1 population? Then you get the 'disband base' option and poof! No more base! And you get a working CP to go off and found a new one.

      Edit: gah, crossposted Beaten to it by a few seconds.
      Oh, and you need to have the Governor deactivated in order to be able to disband a base.
      "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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      • #4
        Yep, the only situation this isn't possible is on Citizen and Talent difficulties, where (presumably to make growth easier) building a pod at population 1 doesn't cause the base to disband.
        The church is the only organisation that exists for the benefit of its non-members
        Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
        All women become like their mothers. That is their tragedy. No man does. That's his.
        "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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        • #5
          Thanks all. I reckon this should be in the FAQ! I might take the liberty of doing so.

          For the OCC condition that the base not be held for the following turn, it looks like giving it away to a friendly enough faction (or even back its original faction, as happened in a recent game of mine when every other faction was in vendetta mode) seems the only option.

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          • #6
            Chowlett,

            I can't remember for the Citizen level, but you can definitely disband a base on the Talent level.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #7
              Citizen and Specialist, I believe, is when you can't. I remember because one of my friends was swearing when he found he couldn't disband his bases after over-ICSing...
              "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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              • #8
                Ah, I meant Citizen and Specialist. I'd mis-remembered the order of the difficulty levels.
                The church is the only organisation that exists for the benefit of its non-members
                Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                All women become like their mothers. That is their tragedy. No man does. That's his.
                "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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                • #9
                  I'm only figuring it out offhand, but technically ther could be another way to starve a base without building a CPod.

                  You can lower the nutrients income of a base by convoying nutrients to other bases, using crawlers.

                  As I just come from thinking of it, I have of course never tested it.
                  I don't know what happens to convoy orders when the convoyed resource is negative in the base...
                  Are the orders upheld? Or automatically interrupted?

                  Not something you can achieve in one turn anyway. Provided you have all the needed crawlers in the base, you need to move them to other base(s), and wait the needed time for the existing nutrients in the tanks to be consumed (in Civ, if you had the granary almost full, it was easier to sell the Granary and let the base grow by one: you'd find yourself with an empt granary, ready to starve the base, rather than having to consume a whole granary of food before).
                  I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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                  • #10
                    kinder gentler depopulation

                    The simplest way to starve the base without convoying nutrients out is to assign all the citizens as specialists so no resources are harvested (the nutrient display will show hunger). If non-nutrient spaces are available (minerals and/or energy only, especially minerals), assign workers (or crawlers - but I prefer workers) to them. As already mentioned, there must be no Governor.

                    I just can't bring myself to starve them, so I specialize only as many workers as is needed to prevent (stagnate) growth. I'll allow a nutrient deficit as long as it doesn't cause starvation.
                    Then I keep building Colony Pods (hence the need to work mineral spaces) and emigrating them to another base (either one already existing or by establishing a new base in a better location). I adjust the number of specialists as needed to maintain the stagnation. I'll hurry a Pod only if the ECs aren't needed for something important.

                    Sometimes it can take a while, but I have fun doing it this way - and the base is available for repairing active units.
                    I am on a mission to see how much coffee it takes to actually achieve time travel.

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                    • #11
                      Oohh, I like that idea, gwillybj. Could be great for replacing bases in enemy lands with your own, especially if you have the pts.

                      Probably not worth it for high facility bases, or definitely not SP bases, but great for those do nothing bases with lots of terraforming.

                      bc
                      Team 'Poly

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                      • #12
                        Depopulating is great for any base, large or small, if its not in your grand design. Simply sell of the base facilities and shuttle out the citizens in colony pods. I've even disbanded the colony pods to get the base empty sooner.

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                        • #13
                          @ gwillybj: This is of course totally wrong..
                          The Base Tile always provides 2 Food(w/o RT) If I recall correctly and i thought we were talking about BaseSize1 here?
                          Curse your sudden but inevitable betrayal!

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                          • #14
                            @ Main_Brain: Yes, you are correct. It cannot be starved because it is the base itself that provides the 2 Nutrients, so it would never lose that one last population point. The only way to be rid of it without obliterating it is to turn off the Governor, hurry a Colony Pod, and abandon the base. I was commenting in line with the thread's deviation from the original question which was in fact about a Size 1 base.

                            @ CEO Aaron: "I've even disbanded the colony pods…"
                            Makes me wonder why such an action was not anticipated and coded as an atrocity. After all, you are dumping 10,000 citizens out in the anoxic atmosphere to asphyxiate.
                            I am on a mission to see how much coffee it takes to actually achieve time travel.

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                            • #15
                              Well, disbanding any unit doesn't mean stripping the soldiers or crew naked and kicking them out into the wild. Disbanding a Colony Pod would be scrapping all the specialized equipment and letting the people make their own way to a friendly base.
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