Why does it take a year for a modern unit to move one tile the map?
In fact, Civ/SMAC combats take place in a single tile. What you suggest for the tactical part would probably be a combat resolution where CTP2 made the first tiny step with stacked units and a combat screen. It would give a new dimension to the game but also make it more tiring (*much* more time per turn invested).

Supply (which a computer can calculate automatically and display as shading on the map) and generalization (moving between locations without physically specifying the path) are both excellent methods of removing absurd limitations.
Ah, genius is so oft misunderstood by the masses.

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