From Vel's ever-useful Strategy Guide I took the concept of surrounding my continent with a string of non-combat units (I usually build a lot of Probe teams before I get crawlers ... especially with Yang). The unarmoured units are fine before Doc:Initiative or Doc:Air Power, but after this they fail miserably against marines and aircraft. When I get the techs, I therefore add clean AAA garrisons (silksteel+, usually).
Today, I played a bit in the scenario editor to test the real defensive values of the combination of different setups. Usually, I made bunkers along the coast line, and recently, I added forests into the mix. Now my great disappointment:
While I thought that forests and rocky terrain are treated alike, it is not true. Only rocky terrain gives a 50% bonus for defense against aircraft. Due to my now-favourite 2-in-diagonal base spacing, all the coastline gets coverage by those wonderful unsnipable sensor arrays - but as long as the defender holds out, there wouldn't be any problem to build the array in the forest at the coast. Then my defense values are (neglecting morale)
against marines: forest*bunker*sensor = 2.81*armour (3.52*armour with Geosynchonous Survey Pods)
against aircraft: AAA*sensor = 2.5*armour (3.13*armour with GSP)
against aircraft on rocky terrain: AAA*rocky*sensor = 3.75*armour (4.69*armour with GSP).
It would be possible to plant fungus instead of forest, this gives the same defensive value as rocky terrain but is an invitation for native forces. Actively looking for approaching ships would make this danger negligible until the advent of locusts - and makes the Pholus Mutagen a much more important SP - if you get it, Fungus is the best defense, if not, change to forest ASAP.
So, what are you experts playing: Do you build such a "Maginot" line, or isn't it worth all the minerals and former time? Do you know any other tricks (on a landward defense line, raising terrain probably is a good idea to get another 12% ...)? Do you put more units, e. g. ECM to make a marine rover assault definitely impossible (5.62*armour, which is more than 22 with a silksteel armour)?
Today, I played a bit in the scenario editor to test the real defensive values of the combination of different setups. Usually, I made bunkers along the coast line, and recently, I added forests into the mix. Now my great disappointment:
While I thought that forests and rocky terrain are treated alike, it is not true. Only rocky terrain gives a 50% bonus for defense against aircraft. Due to my now-favourite 2-in-diagonal base spacing, all the coastline gets coverage by those wonderful unsnipable sensor arrays - but as long as the defender holds out, there wouldn't be any problem to build the array in the forest at the coast. Then my defense values are (neglecting morale)
against marines: forest*bunker*sensor = 2.81*armour (3.52*armour with Geosynchonous Survey Pods)
against aircraft: AAA*sensor = 2.5*armour (3.13*armour with GSP)
against aircraft on rocky terrain: AAA*rocky*sensor = 3.75*armour (4.69*armour with GSP).
It would be possible to plant fungus instead of forest, this gives the same defensive value as rocky terrain but is an invitation for native forces. Actively looking for approaching ships would make this danger negligible until the advent of locusts - and makes the Pholus Mutagen a much more important SP - if you get it, Fungus is the best defense, if not, change to forest ASAP.
So, what are you experts playing: Do you build such a "Maginot" line, or isn't it worth all the minerals and former time? Do you know any other tricks (on a landward defense line, raising terrain probably is a good idea to get another 12% ...)? Do you put more units, e. g. ECM to make a marine rover assault definitely impossible (5.62*armour, which is more than 22 with a silksteel armour)?
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