OK everyone who has played the spartans for any period of time knows the joy of having elite units by either running the appropriate SE choices (most likely Power) or by having command centers and bioenhancement centers. Likely you also know the pain of poor Industry ratings that are the achilles heel of Sparta.
I continue to play around with infantry transports and have found them a bunch of fun to use by the men and women in black.
Consider the following: a missile speeder costs 5 rows of mins. at the appropriate SE choice or combination of facilities yielding elite status this means a speeder has movement of 3 movement points.
Now consider an infantry no armor transport and a missile - 1- 1 grunt. Both cost a mere 2 rows of mins grand total of 4 rows. Total movement points equal 4 between the two as loaded (granted only 2 attacks but 4 full movement points). it is immune to in the field probe action subversion as it is a stack. It gains 25% bonus on base attack. The story gets better as one considers chaos and better weaponry.
As I've written before the infantry transport has peace time trucking uses in order to allow infantry formers a chance to move into a square by being transported and t-form on the same turn. Trucking colony pods to spots quicker all in order to create turn advantage. Trucking infantry probe teams to their destination. (The theme in all of this is Infantry chassis as much as possible for Sparta in order to make units cheap, allowing of course for exceptions such as 1-2-2 defensive units that are equivalent in cost to 1-2-1 units)
I think I'll take my order of Sparta hold the speeders please.
Comments?
I continue to play around with infantry transports and have found them a bunch of fun to use by the men and women in black.
Consider the following: a missile speeder costs 5 rows of mins. at the appropriate SE choice or combination of facilities yielding elite status this means a speeder has movement of 3 movement points.
Now consider an infantry no armor transport and a missile - 1- 1 grunt. Both cost a mere 2 rows of mins grand total of 4 rows. Total movement points equal 4 between the two as loaded (granted only 2 attacks but 4 full movement points). it is immune to in the field probe action subversion as it is a stack. It gains 25% bonus on base attack. The story gets better as one considers chaos and better weaponry.
As I've written before the infantry transport has peace time trucking uses in order to allow infantry formers a chance to move into a square by being transported and t-form on the same turn. Trucking colony pods to spots quicker all in order to create turn advantage. Trucking infantry probe teams to their destination. (The theme in all of this is Infantry chassis as much as possible for Sparta in order to make units cheap, allowing of course for exceptions such as 1-2-2 defensive units that are equivalent in cost to 1-2-1 units)
I think I'll take my order of Sparta hold the speeders please.
Comments?
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