I go for making as many bases, but always for get population not production!
How about you?
How about you?

OK, as soon as you get something else than doctors, you nearly can't help but getting some sort of productivity. And both (many specialists or high production, in terms of minerals, are viable strategies). I got convinced of a "two in diagonal" base pattern, which automatically makes lots of specialists. But the reasons are more of strategical nature than of pure productivity.
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