Lazerus, I think the 2 on the diagonal means a base every other tile along the diagonals - like this (B=Base, N=NotBase:
That looks like it is also every other tile horizontally and vertically - I'm not sure that the map is being rendered properly proportionate, perspectivewise, here in lines and columns, but insofar as it is, there is also an arrangement like this which is not quite as extreme.
In any case, the point is that you don't need maximum space for most games since they are over before you can max out the bases (unless you make that your goal). Given that, then you might as well be close for protection and efficiency.
Personally, I am currently going with bases approximately 3 tiles away from each other, not necessarily in any rigid pattern, just in whatever spots work best - sometimes going with 4 if there aren't any good 3's and occasionally with just 2 if there are good resources and I like the specific spots for some reason. I don't seem to have any problems with that spacing, so I guess I may be headed for even denser spacing in the future.
I also like to go out and "claim" good territory (like landmarks, specials and nice borders) while they are available, rather than have to fight for them later, so I guess that works against the close spacing. OTOH, There's no getting around the fact that taking a CP on a long journey before you put down roots is giving up the famous "turn advantage" compared to someone who plants them near to where they were born. I did like the possibility in CIV of popping a city, which doesn't seem to happen with SMAC pods; I guess someone else didn't like it that way, perhaps a realism freak, or else they just thought it didn't apply to the way the narative unfolds - like exactly where did this base come from?
Code:
N B N B N B N N N N N N N B N B N B N B N N N N N N N B N B N B N N N N N N N
Code:
N B N N N B N N N B N N N B B N N N B N N N B N N N B N N N N B N N N B N N N B N N
Personally, I am currently going with bases approximately 3 tiles away from each other, not necessarily in any rigid pattern, just in whatever spots work best - sometimes going with 4 if there aren't any good 3's and occasionally with just 2 if there are good resources and I like the specific spots for some reason. I don't seem to have any problems with that spacing, so I guess I may be headed for even denser spacing in the future.
I also like to go out and "claim" good territory (like landmarks, specials and nice borders) while they are available, rather than have to fight for them later, so I guess that works against the close spacing. OTOH, There's no getting around the fact that taking a CP on a long journey before you put down roots is giving up the famous "turn advantage" compared to someone who plants them near to where they were born. I did like the possibility in CIV of popping a city, which doesn't seem to happen with SMAC pods; I guess someone else didn't like it that way, perhaps a realism freak, or else they just thought it didn't apply to the way the narative unfolds - like exactly where did this base come from?
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