In the gameplex interview, SMAC came up:
Agree/disagree?
I have heard the complaint about the sci-fi elements. I, personally, had no problems adapting to the new setting. I loved the sci-fi aspect because it raised all sorts of cool futuristic possibilies for what mankind might become.
I never heard complaints that SMAC sacrificed gameplay for complexity.
SMAC players on this board seem to praise SMAC's gameplay.
Where did gameplex hear that SMAC sacrificed gameplay for more complexity?
Some critics we heard about Alpha Centauri were that it offered way too much complexity at the cost of gameplay.
Sid: I can agree a little bit with that. It also had the problem that it was science-fiction, so you have to learn every new idea you didn’t already know. I think it’s one great thing Civilization has that you already know the railroads and gunpower, so that really shows how Civilization put together some pieces to make a good game. So we learned something from Alpha Centauri.
Sid: I can agree a little bit with that. It also had the problem that it was science-fiction, so you have to learn every new idea you didn’t already know. I think it’s one great thing Civilization has that you already know the railroads and gunpower, so that really shows how Civilization put together some pieces to make a good game. So we learned something from Alpha Centauri.
I have heard the complaint about the sci-fi elements. I, personally, had no problems adapting to the new setting. I loved the sci-fi aspect because it raised all sorts of cool futuristic possibilies for what mankind might become.
I never heard complaints that SMAC sacrificed gameplay for complexity.
SMAC players on this board seem to praise SMAC's gameplay.
Where did gameplex hear that SMAC sacrificed gameplay for more complexity?
Comment