Actually, flechettes are very valuable in some circumstances:
When you have an opponent who loves conventional missiles, for example.
**As defense for a forward PB basing base. Prevents, or inhibits an opponent neutralizing your PBs with conventional missiles. (Obviously must be combined with other defensive measures...Aerocomplex, AAA garrison, sensor, if possible geosynchrous pod.) By this point in the tech tree, at least silksteel armor is widely available, usually as high as probablility. It takes a LOT of conventional missiles to get through two or three 1-<6>-1*2 defenders with all of the above defensive facilities. Even XShard noodles and choppers are going to have trouble, if they have the range. You get the idea.
When you have an opponent who loves conventional missiles, for example.
**As defense for a forward PB basing base. Prevents, or inhibits an opponent neutralizing your PBs with conventional missiles. (Obviously must be combined with other defensive measures...Aerocomplex, AAA garrison, sensor, if possible geosynchrous pod.) By this point in the tech tree, at least silksteel armor is widely available, usually as high as probablility. It takes a LOT of conventional missiles to get through two or three 1-<6>-1*2 defenders with all of the above defensive facilities. Even XShard noodles and choppers are going to have trouble, if they have the range. You get the idea.
I have seen it posted, but cannot verify from personal experience that there is a menu item something to the effect of "Detonate Payload" which allows one to explode missiles of various kinds in tiles without enemy units. Perhaps it includes base tiles, perhaps not; but in any case it would include the adjacent tiles, which would have substantively the same erffect in the case of most PB and other payloads.
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