Does someone know the fine points (and the not so fine ones) about sunspots. Mostly, I'm interested in exactly what you can get away with doing during sunspots that you couldn't otherwise, both with the AI players and also what if any or that also applies in MP with other (presumably) human players. Things like building bases in someone else's territory, killing or probing their units, various atrocities, probe actions against bases, etc., plus whatever else I'm not thinking of.
I've noticed in MP, if you have a pactmate with whom you routinely offer all tech/accept every turn, that this can continue through the sunspots, but if you try to make contact with a 3rd party during the sunspots, you are unable - seems suspect. I haven't tested out any of the variations on this, like whether it is the pact or the continuous contact that is doing it.
Also in MP, the notice of the sunspots is only given to one player and I don't think that I have seen it even suggested that this info should be shared, is there a way to figure out when they are in effect (short of trying to contact an AI player, which could adversely affect your relationship)?
I've noticed in MP, if you have a pactmate with whom you routinely offer all tech/accept every turn, that this can continue through the sunspots, but if you try to make contact with a 3rd party during the sunspots, you are unable - seems suspect. I haven't tested out any of the variations on this, like whether it is the pact or the continuous contact that is doing it.
Also in MP, the notice of the sunspots is only given to one player and I don't think that I have seen it even suggested that this info should be shared, is there a way to figure out when they are in effect (short of trying to contact an AI player, which could adversely affect your relationship)?
Comment