I've got some old bases that are big in population and have good production ability. I've got a mess of smaller bases on the frontier that could use a lot of catching up.
If I use a supply chopper (for example), I can:
(a) get the full mineral value for a secret project or a prototype, but the little bases aren't building any of those
(b) get half the mineral value by disbanding it, so that seems like a waste
(c) move *1* unit of only *1* of Nutrients, Minerals, or Energy, from one base to another, so that seems pretty dumb, considering I blew maybe 40 Mineral on the one stupid supply chopper
(d) assign the chopper to a mineral-producing square that I can't use because I'd get eco-damage. But the younger bases might get an eco-damage rating, too.
Is there a better way of somehow getting more established bases to help out younger bases? Is there a trick to getting more productivity out of a supply chopper?
If I use a supply chopper (for example), I can:
(a) get the full mineral value for a secret project or a prototype, but the little bases aren't building any of those
(b) get half the mineral value by disbanding it, so that seems like a waste
(c) move *1* unit of only *1* of Nutrients, Minerals, or Energy, from one base to another, so that seems pretty dumb, considering I blew maybe 40 Mineral on the one stupid supply chopper
(d) assign the chopper to a mineral-producing square that I can't use because I'd get eco-damage. But the younger bases might get an eco-damage rating, too.
Is there a better way of somehow getting more established bases to help out younger bases? Is there a trick to getting more productivity out of a supply chopper?
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