I just come from playing through my first game of SMAX. For me, the fungal payload seems not to be really worth its money, at least when you are way ahead the other factions. But it was a great fun to utterly ruin Marr's empire. He has -1 Planet and cannot run Green, had not yet achieved Cybernetic, so a fungal tile is completely useless. On the other hand, most other factions have means to actually get at least 1 food from a fungus tile (Deirde 2 food, and Morgan 1 food, 1 energy fairly early in the game).
The price for a few fungus tiles seems to be extraordinarily high, as you need a lot of missiles to affect one base seriously, and it takes effect only a few turns later. The best use is perhaps to disable bonus tiles.
So I would guess, fungal payloads are rarely used, except for having fun when you don't know what to do with your production.
The price for a few fungus tiles seems to be extraordinarily high, as you need a lot of missiles to affect one base seriously, and it takes effect only a few turns later. The best use is perhaps to disable bonus tiles.
So I would guess, fungal payloads are rarely used, except for having fun when you don't know what to do with your production.
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