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Do You Do It (Part II)?

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  • Do You Do It (Part II)?

    Inspired by young Cybergod's thread from the other day, does anybody role-play Alpha Centauri? For example: play the Gaians and use mostly forests as terraforming? Play the Pirates and break treaties regularly and keep your social engineering in Frontier / Simple / Power / None? Play the Peacekeepers and launch numerous "humanitarian interventions" to save Chairman Yang's poor oppressed citizens, etc., etc.

    Just wondering 'cause I often do this. Am I a freak?
    Everything changes, but nothing is truly lost.

  • #2
    YEa!
    I play Yang, with Police/Planned/Welth and cheat my citizens and allies a lot! ;-)
    I tried to play something else, but it didn't worked out. I can't get that "efficiency" thing going.

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    • #3
      Of course I roleplay.

      Morgan: Boreholes - Condensers - Echelon Mirrors - High mineral production - Lots of cash - Democratic - Free Market - Wealth - Eudamonia

      Yang: Police State - Planned - Power - Thought Control

      Deidre: Democratic - Green - Knowledge - None (Could be Cybernetic, but does not really feel right)

      Believers: Fundamentalist - Planned - Power (Religion is the ultimate power)- Thought Controll (Fundamentalists are actually brainwashed)

      I don't really play anyone else as these are my favourites and the ones I feel have the most personality.
      Get off my land you peacekeeping son of a....-Morgan Entertainment

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      • #4
        I like playing Deirdre and building only forest and fungus.

        Or going with yang and being a complete pr**k to allies and enemies ( lots of atrocities and such)
        "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

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        • #5
          Usually not more than suggested by faction advantages.
          Yang - Police State - Planned (because the disadvantages are none) - Wealth
          Btw, I think Yang is a terrific builder (as soon as he gets Formers).
          Morgan - I use the +1 Economy to avoid Free Market, because Wealth gives most of the benefits
          Deirde - Perhaps Green a bit earlier than the others.

          Perhaps Deirde should go Fundamentalist-Green-Survival-Thought Control in the late game. Green for too long becomes a fundamentalist movement, too
          Why doing it the easy way if it is possible to do it complicated?

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          • #6
            Deirdre and Fundy

            Actually, in the game I played last night, Deirdre *was* playing Fundamentalist/Green. Of course, Santiago ate her for lunch while I expanded, but that was OK with me, as I didn't have to fight either one.
            --Mav

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            • #7
              Zak science science science!!!

              And of course when playing the Cult I clear Chiron of the human plague with my mind worm army.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #8
                ...well...sort of. Just a power-hungry-bastid type. As our commie-friend Yang, of course.

                "Gimme Last Rose of Summer!" (Deirdre had 4 SPs there)
                "No!"
                "Fine!" (Eight Singularity PBs vaporize all of her other bases except Gaia's Landing)
                "Waah! I hope you choke on your own bile!"
                "Oooh. Now I'm mad." (On go the 2 PBs to the airbases I conveniently stuck outside Gaia's Landing! VHOOOOOOOM!)
                "I surrender, I surrender!"
                "Too bad." (In go the little evil dudes with big guns to take Last Rose of Summer.)


                Don't you love casual murder of about 500,000 "people" for one base? Oh, and in case you're wondering, I raised the land back up and built about 40 bases on her former island.

                Or, a Morganite trick:


                Santiago tries to get me into a war with Yang. Now, me being Pacted there, I said no.

                She declares war on me.

                I laugh at her and do two things: I surround her island with raised land with a little water between her island and the ring, cutting her off. I then sink her main base.

                She IMMEDIATELY goes submissive, for some odd reason, and gives me 800 credits and 3 new techs. I walk off and sell the techs to everyone else. Voila!


                I love being greedy and communistic.
                Contrary to what many believe. MOO3 does NOT suck. If you think it does, you're wrong. Have a nice day.

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                • #9
                  Yes, I believe it was the good CEO who said "Greed ensures the transfer of power from the weak to the strong." Typical conversation between me (as Morgan) and someone weak and pathetic (usually Fungusboy or Pravin Lal):

                  Them: "I am under attack, blah blah blah, ruthless invasion, blah blah blah, heavily armed menace blah blah blah. Blah blah blah Pact of Brotherhood blah blah. Blah three energy credits yada yada blah blah."

                  Me: I found three energy credits in my shoe the other day! [Out loud:] Too bad. You're on your own. Do I care? Hmm, let's think for a minute. NO!!!

                  Them: I find your unwillingness to co-operate disturbing, CEO.

                  Me: Yeah, and I find looking at you nauseating. [Out loud:] Can I have some money now?
                  Everything changes, but nothing is truly lost.

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                  • #10
                    I do it

                    GAIANS (Green, Planet): Democratic + Green + Knowledge + Cybernetic: +9 Efficiency, -2 Support, -1 Morale, -4 Police, +5 Planet, -2 Probe, +4 Research, TOTAL+9, MAX+9, MIN-4

                    HIVE (Police State, Police): Police State + Planned + Power + Thought Control: -2 Economy, +1 Support, +4 Morale, +4 Police, +3 Growth, -2 Probe, TOTAL+8, MAX+4, MIN-2

                    UNIVERSITY (Knowledge, Research): Democratic + Green + Knowledge + Cybernetic: +7 Efficiency, -2 Support, -3 Police, +4 Planet, -4 Probe, +6 Research, TOTAL+8, MAX+7, MIN-4

                    MORGAN (Free Market, Economy): Police State + Free Market + Wealth + Eudaimonic: +5 Economy, -2 Efficiency, +2 Support, -4 Morale, -3 Police, +2 Growth, -3 Planet, -2 Probe, +3 Industry, +2 Research, TOTAL=0, MAX+5, MIN-4

                    SPARTANS (Power, Morale): Fundamentalist + Planned + Power + Thought Control: -2 Efficiency, -1 Support, +7 Morale, +3 Police, +2 Growth, -2 Industry, -2 Research, TOTAL+5, MAX+7, MIN-2

                    BELIEVERS (Fundamentalist, Probe): Fundamentalist + Planned + Power + Eudaimonic: +2 Economy, -2 Efficiency, +4 Support, +1 Morale, +4 Growth, -1 Planet, +3 Probe, +1 Industry, -4 Research, TOTAL+8, MAX+4, MIN-4

                    PEACEKEEPERS (Democratic, Growth): Democratic + Planned + Power + Eudaimonic: +2 Economy, -1 Efficiency, +6 Growth, +1 Industry, TOTAL+8, MAX+6, MIN-1

                    I play them agreeable , erratic , or disagreeable according to their profiles.
                    I'm sure there are arguments against these choices , but this is how I see them .
                    I am on a mission to see how much coffee it takes to actually achieve time travel.

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                    • #11
                      Yeah, I actually agree, particularly with the analysis of the Believers. Miriam's gonna make her people happy if it kills them. The other day I played Believers in Police State / Green / Wealth, which didn't quite fit.

                      The University is an interesting one. I've never been quite sure whether Zakharov would be a socialist or a capitalist. In the faculties of science and engineering out here we have an equal mixture of both.

                      Morgan's hard to play in Democracy, and I don't think there's ever any indication that his state would be democratic. I actually think of him as somewhere in the middle on that scale, as a corporation enlarged to national proportions, which would not be either democratic or dictatorian.
                      Everything changes, but nothing is truly lost.

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