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Get rid of bases on Citizen w/o atrocity?

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  • Get rid of bases on Citizen w/o atrocity?

    Hi,
    I am in the middle of a game at citizen. I just took a base that was so close to mine that i didn't want it. I don't want to commit an atrocity, so what else can i do?
    Hi, I'm a sig virus. Pass me on by putting me in your sig!

  • #2
    1. get charter repealed

    or

    3. edit alpha.txt

    Comment


    • #3
      Alternately, you can build colony pods until it is disbanded. If that isn't fast enough for your purposes, starve the base down to pop 1 and then build a CP.l

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      • #4
        Originally posted by Mongoose
        starve the base down to pop 1 and then build a CP.l
        I second this approach: let the bas**rds starve to death!

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        • #5
          Originally posted by Darsnan


          I second this approach: let the bas**rds starve to death!
          Always works for me

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          • #6
            I second this approach: let the bas**rds starve to death!
            I'm also doing it this way. Turn all citizens to specialists (Librarians, Engineers etc) and they even will do a good work. Don't take their sacrifice for the major good lightly.
            Why doing it the easy way if it is possible to do it complicated?

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            • #7
              Except that he's on citizen level, so that last CP won't disband the base.
              The church is the only organisation that exists for the benefit of its non-members
              Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
              All women become like their mothers. That is their tragedy. No man does. That's his.
              "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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              • #8
                Tis a good point. Therefore, you'll need a majority in the Planetary Council in order to repeal the Charter. Get bribing!
                "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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                • #9
                  Just play an alien.

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                  • #10
                    works for me on all levels

                    If you use Governors in your bases and you choose Forced Emigration, Population Relocation, or Colony Pods to eliminate the captured base, make sure there is no Governor in that base or it will keep moving your workers around and trying to build things to prevent the depopulation (even if you change the Governor settings).
                    When you build Colony Pods to accomplish the task, send them to your smaller bases and use them to raise their population.
                    I use this method to dismantle enemy bases on a shared border so I can put my own new bases where I want them as I grow into the enemy's former territory.
                    You can also use those Colony Pods themselves to establish the new bases. This is strange . If you keep the base, you get Drones among the conquered populace. If you ship them off in Colony Pods, they are just another lot of happy workers .
                    Last edited by gwillybj; February 18, 2002, 02:22.
                    I am on a mission to see how much coffee it takes to actually achieve time travel.

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                    • #11
                      If you nerve gas a base that's already at 1, you'll eliminate it. Human factions don't mind that and will stay pacted to you if are playing an Alien. Note that nerve gas won't generate pollution if used by an Alien against Human factions.

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                      • #12
                        thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
                        Hi, I'm a sig virus. Pass me on by putting me in your sig!

                        Comment


                        • #13
                          Originally posted by Patashu
                          thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
                          Nice solution! I'd never have thought of that...
                          The church is the only organisation that exists for the benefit of its non-members
                          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                          All women become like their mothers. That is their tragedy. No man does. That's his.
                          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

                          Comment

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