Hi,
Okay, I'm in a long-running game on a huge map and have just built the Self-Aware Colony. Having drone problems for so long I thought the extra police effect would be a real bonus along with the savings in EC's for facil upkeep.
So I watch the little video and go about my business for a turn, then as the next turn dawns I unexpectedly get a number of drone riots.
I look at the psych charts for the affected bases and see that my police effect is now less than or equal to what it was before (depending on how many units, non-lethal or otherwise, I have in each base).
At this stage of the game all of my bases have at least one non-lethal police unit, but my psych row for police now only shows one drone->worker conversion, not two, and certainly not at least the three I expected in many cases.
I tested by moving all of my units out of a particular base and re-checking the psych police row, and sure enough, I see that I still have the same single drone->worker shift. This means that the addition of the Self-Aware Colony has indeed given me the one bonus police unit effect I expected, but it has completely voided all actual unit policing effects, including the non-lethal 2-drone->worker effects.
So, anyone know what's up with this? Is this a known bug or am I just lucky?
My current SE and +/- standings are as follows:
Democratic/Planned/Knowledge/Cybernetic
+3 effic / +4 growth / +2 planet / -4 probe / +1 industry / +6 research
All others are at zero including Police, which at 0 allows for one police unit. (I have Network Backbone to cancel the -3 police from Cybernetic.)
I'm going to mess around with various SE settings regarding police effects to see if anything changes, but would still like everyone's input, because I'll probably get nowhere.
-Mansooj
Okay, I'm in a long-running game on a huge map and have just built the Self-Aware Colony. Having drone problems for so long I thought the extra police effect would be a real bonus along with the savings in EC's for facil upkeep.
So I watch the little video and go about my business for a turn, then as the next turn dawns I unexpectedly get a number of drone riots.
I look at the psych charts for the affected bases and see that my police effect is now less than or equal to what it was before (depending on how many units, non-lethal or otherwise, I have in each base).
At this stage of the game all of my bases have at least one non-lethal police unit, but my psych row for police now only shows one drone->worker conversion, not two, and certainly not at least the three I expected in many cases.
I tested by moving all of my units out of a particular base and re-checking the psych police row, and sure enough, I see that I still have the same single drone->worker shift. This means that the addition of the Self-Aware Colony has indeed given me the one bonus police unit effect I expected, but it has completely voided all actual unit policing effects, including the non-lethal 2-drone->worker effects.
So, anyone know what's up with this? Is this a known bug or am I just lucky?
My current SE and +/- standings are as follows:
Democratic/Planned/Knowledge/Cybernetic
+3 effic / +4 growth / +2 planet / -4 probe / +1 industry / +6 research
All others are at zero including Police, which at 0 allows for one police unit. (I have Network Backbone to cancel the -3 police from Cybernetic.)
I'm going to mess around with various SE settings regarding police effects to see if anything changes, but would still like everyone's input, because I'll probably get nowhere.
-Mansooj
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