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Quick mod for tougher worms

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  • Quick mod for tougher worms

    I like nativelife, but it is so expensive for the gain. I've found this combo does wonders at helping myself and the AI at Native warfare:

    Reduce the cost for Natives in alpha.txt (or alphax.txt) by 20-25%. Mindworms are 40, Isles are 60, Locusts are 80 (Sealurks and Spores similar). (Yes, beyond the Brood Pit which comes a bit late)

    Increase the Psi bonus for Planet SE rating/penalties to 20%.

    Benefits:

    Natives are cheaper, and stronger for Green players.
    Wild worms are only more powerful if you've got a Planet penalty. If your Planet is Zero, there's no change.
    Fungboy and Dee can be real killers. The Cult gets +40%, and +100% vs. FM!
    Free Market can HURT!
    The Nexus is worth fighting over wherever it is on the globe.
    Sea life is powerful enough to be useful.
    Last edited by wheathin; January 28, 2002, 12:38.

  • #2
    Sounds interesting, will the AI be able to handle the changes? Might try it out.

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