I like nativelife, but it is so expensive for the gain. I've found this combo does wonders at helping myself and the AI at Native warfare:
Reduce the cost for Natives in alpha.txt (or alphax.txt) by 20-25%. Mindworms are 40, Isles are 60, Locusts are 80 (Sealurks and Spores similar). (Yes, beyond the Brood Pit which comes a bit late)
Increase the Psi bonus for Planet SE rating/penalties to 20%.
Benefits:
Natives are cheaper, and stronger for Green players.
Wild worms are only more powerful if you've got a Planet penalty. If your Planet is Zero, there's no change.
Fungboy and Dee can be real killers. The Cult gets +40%, and +100% vs. FM!
Free Market can HURT!
The Nexus is worth fighting over wherever it is on the globe.
Sea life is powerful enough to be useful.
Reduce the cost for Natives in alpha.txt (or alphax.txt) by 20-25%. Mindworms are 40, Isles are 60, Locusts are 80 (Sealurks and Spores similar). (Yes, beyond the Brood Pit which comes a bit late)
Increase the Psi bonus for Planet SE rating/penalties to 20%.
Benefits:
Natives are cheaper, and stronger for Green players.
Wild worms are only more powerful if you've got a Planet penalty. If your Planet is Zero, there's no change.
Fungboy and Dee can be real killers. The Cult gets +40%, and +100% vs. FM!
Free Market can HURT!
The Nexus is worth fighting over wherever it is on the globe.
Sea life is powerful enough to be useful.
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