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  • Artillery

    Does anybody use it?

  • #2
    not my cup of tea

    I am looking very forward for some information though.

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    • #3
      Its

      Basicly worthless,although it dominates worms,but thats all its really useful.

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      • #4
        Its not something I actually use a lot, but I definitely build them and they are good for a variety of different things.

        I often prototype with an infantry artillery unit as it usually seems to be the cheapest (hence fastest) weapon-equipped unit you can buy. True, there are other units that cost the same thing, like a plain infantry unit, but you can't upgrade to something that you haven't prototyped, so I like to prototype something fast and I generally have other requirements, like armor or special abilities for the other types of units I want and those add a row or two to the cost (which is then increased by the prototyping surcharge). Of course, if you have a Skunkworks, you don't have to worry about that, but I believe that you still have to actually build the prototype, even if it doesn't cost more.

        Arty can be very effective against native life.

        (Land based) Arty gets a special bonus versus ship's artillery.

        When used against bases and/or units stacked in the open and on transports, your artie gets one shot at each of the enemy units (unless they are stacked with an enemy artie, which will fight in their stead).

        If someone attacks you with artie, you want to have some yourself, or else all your troops lose hit points. Troops also don't get repaired in a base as long as you keep up the attack.

        If you are attacking a stronger force or an equal with higher morale or if you just want to improve your odds, you can soften them up with one or more turns of artie barrage until they get weak enough for you.

        Ships can do all this stuff too, except for the disadvantage they have w/r land based arty.

        I like rover based artie for taking on a land campaign because they can keep up with your rovers; they are, however, kind of expensive, especially when upgrading weapons levels.

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        • #5
          Arty is awesome now with all the patches. I'm still trying to master it's use. They're the bane of armor-less speeders.

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          • #6
            I use arty and missiles more when the battle odds are turned off.

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            • #7
              Warning: Obvious statements follow.

              I use it immediately before attacking a city that is defended by a large stack.

              Maintaining at least one artillery in any attack force seems to pay dividends. At the beginning of the turn you look for the battle that will take the most out of your attacking force, then use your artillery against that enemy unit(s). This way you can win that battle at less cost to your non-artillery units. In tough battles, this allows you to sustain an attack for much longer.
              "I'm so happy I could go and drive a car crash!"
              "What do you mean do I rape strippers too? Is that an insult?"
              - Pekka

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              • #8
                I do not build bunches or arty but have found two uses

                1. same as Mattyboy to make the odds a bit easier when attacking a tough base. When hitting a well defended base, a couple of arty might knock 20 or 30% off the defenders health

                2. Anti worm--Mid to late game I will create a few SAM arty rovers. These things just decimate locusts and worms. 80-90% damage seems pretty typical and then they are easy pickings for anything else you have handy. Since I have adopted this strategy, I almost welcome the locust hordes for the cash influx
                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                • #9
                  Reminiscing

                  Hey this reminds me of how I discovered Yang and artillery in one of my first games of the old SMAC. Probably a familiar tale to many.

                  I was next to a powerful Yang. I began to despair when I discovered how many units (and bases) he could churn out, so I dedicated all of my efforts to war. Soon my weapon technology was marginally superior (perhaps enough to counter his extra defenses), so I churned out as many attackers as possible and went for one base at a time. I took the first base at great expense to management and kept building new units.

                  But then something changed (did he discover a new tech?) and I could no longer finish his units. I amassed hordes of attackers and kept all of his units near death, but they just would not die. I was truly desperate, as my faction was going down the toilet in every other respect and I had to win this war.

                  That was when I realised that it was my discovery of artillery that had made the difference. After that it took me a while to build another artillery unit.
                  "I'm so happy I could go and drive a car crash!"
                  "What do you mean do I rape strippers too? Is that an insult?"
                  - Pekka

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                  • #10
                    Yeah, same experience here. Yang had (6)-1-1's everywhere - like 7 or more to a base. It was impossible getting my 6-1-2 Speeders in position. I think your only choices are to either close the "artillery gap" by building a bunch yourself or wait until choppers. Moving ships around was hard too though it looks like the AI never targets your foil transports with artillery.

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                    • #11
                      Artillery works well for defense also. I usually try to keep at least 1 artillery in every front line base. There have been times when the enemy has weakened units inside of my base to 50% making in much harder to fend off an attack. If I keep artillery in the base, their artillery unit explodes trying to use it on my base 85% of the time.
                      I have seen the truth, and it makes no sense.

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                      • #12
                        I have occasionally found artillery useful as a preemptive strike against amassed aircraft and missiles. The AI has a bad tendency to pile up its airforce in one base while it waits to use it. Artillery is particularly effective against these unarmored foes, and in my experience the AI won't use a damaged plane or missile to attack with. It can buy time to bring the troops in to wipe out the counterstrike capability.

                        That said, I usually only build artillery if my enemies come at me with artillery. It is common for me not to have built any until chaos weapons.

                        And a good "peacetime" use for artillery is to soften up fungal towers. But it won't do much damage until missiles or chaos.

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                        • #13
                          I get irritated with artillery - it's normally not powerful enough, and too unpredictable in the amount of damage that it does...

                          Although occasionally it can be useful, especially with those bane-of-my-life Spore Launchers...
                          "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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                          • #14
                            Originally posted by SMAC Fanatic
                            Although occasionally it can be useful, especially with those bane-of-my-life Spore Launchers...
                            That's about my limit on artillery too. In the early game, a spore launcher on a Isle of the Deep is a real pain. Especially since you probably don't have a naval yard yet, so yer boats come out green. Empath hand weapon artillery can be a life saver.

                            If you stick trance on an artillery unit, does it get +50% on psi defense in an artillery duel with a spore launcher?
                            Fitz. (n.) Old English
                            1. Child born out of wedlock.
                            2. Bastard.

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                            • #15
                              Though I rather not build artillery I find I'm forced to, either to prevent shore bombardment (there's nothing worse than losing a borehole to artillery) or to protect my lightly armored units. I think one arty per base for defense is a good idea.

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