No, you CAN use drop pods on any land chassis, regardless of equipment. You can have drop formers, probes, crawlers, pods, and even transports.
transponder crawlers: IIRC they were named "canary with eyes" (or ears) on this forum....
Sorry but I seldom get to build all thos high-tech complex units. When I get past Fusion & Orbital, the rush to transcendence leaves very little time to fidget with unnecessary units....
Most originals are those very simple units that you can put to a specific task with success...
I remember seeing someone using Arty Cops, one row cost...
In a recent game, my enemy was surprised when I succeeded in taking down his jets with 1-<1>-1... (I had not the minerals or the money avaiability to produce even impact noodles in emergency hurry, but thos humble SAM scouts served the purpose perfectly).
Also, when I suddenly decided to take my former ally's coastal seabase, which was at 9 tiles from my nearest, but with an adjacent land tile distant 8 from it, I invented the ... Drop Marine Scout! 1^~-1-1. Only two rows cost. Drop it on the coast, and invade the base... It was the only solution to achieve it in one turn, simple, cheap and elegant. (he had no AeroC or interceptor defenses, of course)
Also, General cousLee always praised me the usefulness of Drop SAM Rovers, even simple <2>^-1-2. It took me a while to understand, but they are often very effective.
transponder crawlers: IIRC they were named "canary with eyes" (or ears) on this forum....
Sorry but I seldom get to build all thos high-tech complex units. When I get past Fusion & Orbital, the rush to transcendence leaves very little time to fidget with unnecessary units....
Most originals are those very simple units that you can put to a specific task with success...
I remember seeing someone using Arty Cops, one row cost...
In a recent game, my enemy was surprised when I succeeded in taking down his jets with 1-<1>-1... (I had not the minerals or the money avaiability to produce even impact noodles in emergency hurry, but thos humble SAM scouts served the purpose perfectly).
Also, when I suddenly decided to take my former ally's coastal seabase, which was at 9 tiles from my nearest, but with an adjacent land tile distant 8 from it, I invented the ... Drop Marine Scout! 1^~-1-1. Only two rows cost. Drop it on the coast, and invade the base... It was the only solution to achieve it in one turn, simple, cheap and elegant. (he had no AeroC or interceptor defenses, of course)
Also, General cousLee always praised me the usefulness of Drop SAM Rovers, even simple <2>^-1-2. It took me a while to understand, but they are often very effective.
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