I suspect that this subject has been tossed about in several threads already, but I haven't been getting a lot of satisfaction lately with searching, so maybe we can start a new compendium of insight here.
As the title suggests, the situation is that the sea level is rising and there are important assets in the danger zone - what do you do?
0 - Whats so hard about this? Just put up the $#*!*%! Solar Shade ;
1 - I didn't like the way I did that terraforming anyway; Let it sink ;
2 - He's gotta have it! Raise that bridge ;
3 - Making do: Bring on the Subsea Trunklines ;
4 - What do you mean, Captain, the Sea level is getting higher?
So you build the pressure domes in the low lying bases, what do you do next. (Or, if you raise up the land under your sea base and it becomes part of an opponents landmass, is there a housewarming party?)
How about a general strategy, supposing that the goal were to keep the land/sea boundary in the same place as much as possible.
Pointers to relevant prior threads would also be appreciated.
Clearly, if you raise the land, you can keep it out of the ocean, but what are the side effects. Does the land go down somewhere else to balance it out, or are your engineers somehow building a vast hollow superstructure under your territory? What if you don't really want to trash all the kelp/solars you've painfully constructed just offshore and turn them into rocky/arid/fungus (and fungus denizens). Some things remain if the sea rises - you can usually still see the kelp, although you can't produce it until you raise it up again.
Just recently there was a thread that discussed, among other things, what happened when you raised or lowered terrain in the various special regions, like the jungle - it seemed that for the most part, it lost its specialness. But what about the mundane; if you raise a tile with a farm/solar on it, is it still there? IIRC, that stuff stays there; apparently there is a team of little (strong) elves hoisting the solar arrays up 1 meter at a time, 1000 times .
What about the terrain itself? As I recall, if you lift up undeveloped terrain, it goes through changes, like getting wetter or dryer and even rockier. The improvements may still be there, but they aren't working like they should. I think, but am not sure, that special resources tend to appear and disappear, especially, but not only, when you cross the water/land threshhold in either direction.
My main concern is with things like Boreholes and Condensors. Can you raise them up directly? If you raise a borehole and it no longer is on the lowest level of all the neighboring tiles, does it still work? If you can't raise it directly, if you raise the tile next door does that work? (There would be 2 variations of that; 1: where the neighbor is already 1K higher and it presumably would raise the borehole tile; and 2: where the neighbor is originally at the same height, does it reshuffle the heights maybe raising or maybe lowering).
How about those tiles along the north and south edges; do you have to raise each one or will every other one suffice? Do you end up with a 2 tile wide strip of beach?
So how about a big brain drain covering all you know about successfully dealing with changing sea levels.
Thanks
As the title suggests, the situation is that the sea level is rising and there are important assets in the danger zone - what do you do?
0 - Whats so hard about this? Just put up the $#*!*%! Solar Shade ;
1 - I didn't like the way I did that terraforming anyway; Let it sink ;
2 - He's gotta have it! Raise that bridge ;
3 - Making do: Bring on the Subsea Trunklines ;
4 - What do you mean, Captain, the Sea level is getting higher?
So you build the pressure domes in the low lying bases, what do you do next. (Or, if you raise up the land under your sea base and it becomes part of an opponents landmass, is there a housewarming party?)
How about a general strategy, supposing that the goal were to keep the land/sea boundary in the same place as much as possible.
Pointers to relevant prior threads would also be appreciated.
Clearly, if you raise the land, you can keep it out of the ocean, but what are the side effects. Does the land go down somewhere else to balance it out, or are your engineers somehow building a vast hollow superstructure under your territory? What if you don't really want to trash all the kelp/solars you've painfully constructed just offshore and turn them into rocky/arid/fungus (and fungus denizens). Some things remain if the sea rises - you can usually still see the kelp, although you can't produce it until you raise it up again.
Just recently there was a thread that discussed, among other things, what happened when you raised or lowered terrain in the various special regions, like the jungle - it seemed that for the most part, it lost its specialness. But what about the mundane; if you raise a tile with a farm/solar on it, is it still there? IIRC, that stuff stays there; apparently there is a team of little (strong) elves hoisting the solar arrays up 1 meter at a time, 1000 times .
What about the terrain itself? As I recall, if you lift up undeveloped terrain, it goes through changes, like getting wetter or dryer and even rockier. The improvements may still be there, but they aren't working like they should. I think, but am not sure, that special resources tend to appear and disappear, especially, but not only, when you cross the water/land threshhold in either direction.
My main concern is with things like Boreholes and Condensors. Can you raise them up directly? If you raise a borehole and it no longer is on the lowest level of all the neighboring tiles, does it still work? If you can't raise it directly, if you raise the tile next door does that work? (There would be 2 variations of that; 1: where the neighbor is already 1K higher and it presumably would raise the borehole tile; and 2: where the neighbor is originally at the same height, does it reshuffle the heights maybe raising or maybe lowering).
How about those tiles along the north and south edges; do you have to raise each one or will every other one suffice? Do you end up with a 2 tile wide strip of beach?
So how about a big brain drain covering all you know about successfully dealing with changing sea levels.
Thanks
Comment