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Unlimited range for AI planetbusters

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  • Unlimited range for AI planetbusters

    In order to increase the thread count and anyway ...

    In a SP SMAC game, it occurred that Miriam finished a (fission) planetbuster and immediately hit a base of mine which was certainly some thirty tiles away. Normally they should have a limited range of 16 tiles or so. Is this a special rule for the AI? Do I have to surround all my important cities with a ring of crawlers/probe teams/clean something to avoid this to happen?
    Why doing it the easy way if it is possible to do it complicated?

  • #2
    do you have the latest patches? I think this was fixed (maybe SMAX only though....)

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    • #3
      In both SMAC and SMACX several attempts were made to fix the infinite range missile bug. None were completely successful, but the frequency now seems far lower.

      The only verifiable infinite range missiles I have seen now since patched SMACX take several turns to complete their infinite range. (I am guessing they now can't move more than the maximum allowable movement per turn.) So I occasionally spot them hanging in midair. If this ever happens to you, just take them out with an interceptor.

      At least this is the case with regular missiles. In my SP games I rarely build PBs or get hit by them. So I can't tell you what the maximum range is. The manual says "12" but that is for R1. No idea what the other reactors' ranges are.

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      • #4
        Originally posted by RedFred
        In my SP games I rarely build PBs or get hit by them. So I can't tell you what the maximum range is. The manual says "12" but that is for R1. No idea what the other reactors' ranges are.
        Really?

        The PBs and missiles are certainly affected by the unit's reactor value. I remember I once had an elite PB (I had +1 MORALE from SE and both Cyborg Factory and Aerospace Complexes in most of my bases) and it had a movement rating of 19!
        ... This body holding me reminds me of my own mortality...
        ... Pain is an illusion...

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        • #5
          Originally posted by RedFred
          So I occasionally spot them hanging in midair. If this ever happens to you, just take them out with an interceptor.
          That must be a bit of a shock to Dedrie's bird watching club.
          Gaius Mucius Scaevola Sinistra
          Japher: "crap, did I just post in this thread?"
          "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
          From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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          • #6
            Originally posted by Lefty Scaevola

            That must be a bit of a shock to Dedrie's bird watching club.

            "That's a bird. No. That's plane. No. It's Superm...... NUKEFEST!"
            It's close to midnight and something evil's is lurking in the dark.

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            • #7
              Range for a Singularity PB is 20 (I'm throwing them around like confetti in one 2-player PBEM I'm in)

              Which raises an interesting point I never knew till today (same game).

              If you probe a base that's harboring a PB (and without a probe defense) the PB crew leaps to the base's defense. That's right. Even with a host of elite antimmatter plate defenders, choppers and noodles in that base it's the valient PB crew who rush to the battlements.

              Of course, you lose the PB.

              I never knew that

              G

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              • #8
                Originally posted by Googlie
                If you probe a base that's harboring a PB (and without a probe defense) the PB crew leaps to the base's defense. That's right. Even with a host of elite antimmatter plate defenders, choppers and noodles in that base it's the valient PB crew who rush to the battlements.

                Of course, you lose the PB.

                I never knew that

                G
                That's not quite what happened. I sent my probe in and activated a sabotage virus against a random target. To my great surprise I destroyed your planet buster.

                I never knew that, either.
                "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

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                • #9
                  well an ai planet buster once struck a base square of mine that was completely surrounded by gravships (and yes, it did strike the base square, not one of the gravships). so, i would say that the bug is present still in SMAX 2.0

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                  • #10
                    Originally posted by Moi
                    well an ai planet buster once struck a base square of mine that was completely surrounded by gravships (and yes, it did strike the base square, not one of the gravships). so, i would say that the bug is present still in SMAX 2.0
                    To be fair, it is kind of realistic that you can't avoid being nuked just by surrounding your bases with troops. Missiles should ignore whatever they fly over unless you detonate them - they are supposed to be able to go orbital after all (they come with Orbital Spaceflight).

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                    • #11
                      Originally posted by Darius
                      That's not quite what happened. I sent my probe in and activated a sabotage virus against a random target. To my great surprise I destroyed your planet buster.
                      It states in the manual that Sabotage viruses can destroy facilities, wipe out all minerals built up on current construction, or wreck PBs in the silos. I think you can target the PBs specifically if you choose a targeted virus.

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                      • #12
                        Now that you mention it, that does sound familiar. I guess it's been too long since I have read the manual.
                        "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

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