Had occasion in a recent PBEM turn to look more closely how random events are triggered, and I thought it might be interesting to get comments on how frequently you’ve encountered (or noticed) them
Prima’s Guide says:
No Random Event occurs before Turn {75 – (DIFF x 10)} where Citizen is a 0 DIFF and Transcend is a 5 DIFF
Each turn the game randomly picks a base (if there are fewer than 100, it picks between 1 and 99, and if no base – in built sequencing numbering order – there is no event)
If the base is size 4 or less, is the only base of its faction, or if already under a random event time line (e.g. minerals boom for 10 years) – then there is no event
Also, some random events chosen by the 'puter will have no effect, so no event that turn (e.g. Asteroid strikes Nessus Prime - no effect if none of us has mining stations there)
As well, if you roll a really good event while in the top 3 in any category (or a bad one while in the bottom 3 in any category) the turn will pass without incident
The full list is:
Asteroid Strikes base (base is destroyed - never happens to an HQ)
Biology Lab event (planet blight if no lab, +1 nut in all base radius squares for 10 years if a lab)
Bumper crops (+1 nut for 10 years in that base radius)
Childrens Creche event (if none, extra drone for 5 years; if one, pop boosted to that base's current ability to handle based on current food production)
Energy bank event (if none, then all mines in base radius destroyed; if one, then +50 credits)
Energy Market Boom/Crash (if have more than 1000 credits, lose 3/4 if more than 500 but less than 1000, and in 4th place or lower, reserves double)
Famine (-1 nut per square for 10 years in that base)
Hail Storms - only after turn 76 (all solar collectors in base radius wiped out)
Haze and Clouds (-1 energy per tile in base radius for 10 years).
Heat wave (+1 energy for all tiles in base radius for 10 years)
Industrial Boom (+1 mineral in all tiles in base radius for 10 years)
Industrial Collapse (-1 mineral in all base radius tiles for 10 years)
Network Node event (if none, then lose all accumulated research credits - if one, then free tech)
Prometheus Virus (if a research or nanohospital at that base, or if faction owns a *medical* SP (HGP, LV or CI), nothing happens. if not, 1/2 pop is wiped out)
Sea Beetles (all kelp farms in base radius destroyed)
Tidal Wave (all mining platforms in base radius destroyed)
Volcano erupts (never before turn 75) - all terrain enhancements in volcano radius destroyed, and base populations nearby *severely affected* (whatever that means - Prima doesn't say)
There are 2 others
a 20% chance of Asteroid striking Nessus Prime (all mining stations destroyed
a 20% chance of Solar Storm/Flare (all orbital power sats and defense sats destroyed, but triple energy next turn)
Of course, when starting the game, these can be turned off (and most PBEMs do turn them off as they are random, and not skill related)
Googlie
Prima’s Guide says:
No Random Event occurs before Turn {75 – (DIFF x 10)} where Citizen is a 0 DIFF and Transcend is a 5 DIFF
Each turn the game randomly picks a base (if there are fewer than 100, it picks between 1 and 99, and if no base – in built sequencing numbering order – there is no event)
If the base is size 4 or less, is the only base of its faction, or if already under a random event time line (e.g. minerals boom for 10 years) – then there is no event
Also, some random events chosen by the 'puter will have no effect, so no event that turn (e.g. Asteroid strikes Nessus Prime - no effect if none of us has mining stations there)
As well, if you roll a really good event while in the top 3 in any category (or a bad one while in the bottom 3 in any category) the turn will pass without incident
The full list is:
Asteroid Strikes base (base is destroyed - never happens to an HQ)
Biology Lab event (planet blight if no lab, +1 nut in all base radius squares for 10 years if a lab)
Bumper crops (+1 nut for 10 years in that base radius)
Childrens Creche event (if none, extra drone for 5 years; if one, pop boosted to that base's current ability to handle based on current food production)
Energy bank event (if none, then all mines in base radius destroyed; if one, then +50 credits)
Energy Market Boom/Crash (if have more than 1000 credits, lose 3/4 if more than 500 but less than 1000, and in 4th place or lower, reserves double)
Famine (-1 nut per square for 10 years in that base)
Hail Storms - only after turn 76 (all solar collectors in base radius wiped out)
Haze and Clouds (-1 energy per tile in base radius for 10 years).
Heat wave (+1 energy for all tiles in base radius for 10 years)
Industrial Boom (+1 mineral in all tiles in base radius for 10 years)
Industrial Collapse (-1 mineral in all base radius tiles for 10 years)
Network Node event (if none, then lose all accumulated research credits - if one, then free tech)
Prometheus Virus (if a research or nanohospital at that base, or if faction owns a *medical* SP (HGP, LV or CI), nothing happens. if not, 1/2 pop is wiped out)
Sea Beetles (all kelp farms in base radius destroyed)
Tidal Wave (all mining platforms in base radius destroyed)
Volcano erupts (never before turn 75) - all terrain enhancements in volcano radius destroyed, and base populations nearby *severely affected* (whatever that means - Prima doesn't say)
There are 2 others
a 20% chance of Asteroid striking Nessus Prime (all mining stations destroyed
a 20% chance of Solar Storm/Flare (all orbital power sats and defense sats destroyed, but triple energy next turn)
Of course, when starting the game, these can be turned off (and most PBEMs do turn them off as they are random, and not skill related)
Googlie
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