After being over on the CIVIII forums and realizing what went wrong with it, I would say SMAC2 should incorporate the following but NOT take away any of the rich features.
Ability to create integrated combat units(armies) and not via some cheesy great leader approach.
What this means is you have the abillity to create a basic infantry/armored/cav etc. unit(corps). To this unit via the workshop you can extend it's capabilities adding say 2 arty battallions, a mechanized scout platoon, an armored cav regiment, attack copter cav squad etc. etc. In doing so you have expanded the capabilities of the unit/corp division etc. Further to this you of course can upgrade each individual platoon, regiment, battalion with latest tech's armor and weapons. In taking this approach you get to incorporate the advances of things like AAA, SAM, ECM, etc. to the extent you wish to to any given corps.
I would envision the units built would then be something like regimental level units (with say 2 expansion slot capababilities)
Divisional level units (with say 4 expansion slot capabilities or two Regimental units)
and Corp level units ( with say 6-8 expansion slot capabilities or 3 regimental or 2 Divisional units)
Further for those inclined to like in MOO2 battle resolution can be handled at a tactical level or let the game resolve it at a strategic level. I would envision having some option as to the tactical layout of the corps (line formation, collumn formations, etc.) that impact the tactical initial layout and/or the strategic combat resolution.
Under no circumstance tho' do I advocate eliminating game features as was the case with CIV3.
Og
'Course this is all kinna pipe dream isn't it?
Ability to create integrated combat units(armies) and not via some cheesy great leader approach.
What this means is you have the abillity to create a basic infantry/armored/cav etc. unit(corps). To this unit via the workshop you can extend it's capabilities adding say 2 arty battallions, a mechanized scout platoon, an armored cav regiment, attack copter cav squad etc. etc. In doing so you have expanded the capabilities of the unit/corp division etc. Further to this you of course can upgrade each individual platoon, regiment, battalion with latest tech's armor and weapons. In taking this approach you get to incorporate the advances of things like AAA, SAM, ECM, etc. to the extent you wish to to any given corps.
I would envision the units built would then be something like regimental level units (with say 2 expansion slot capababilities)
Divisional level units (with say 4 expansion slot capabilities or two Regimental units)
and Corp level units ( with say 6-8 expansion slot capabilities or 3 regimental or 2 Divisional units)
Further for those inclined to like in MOO2 battle resolution can be handled at a tactical level or let the game resolve it at a strategic level. I would envision having some option as to the tactical layout of the corps (line formation, collumn formations, etc.) that impact the tactical initial layout and/or the strategic combat resolution.
Under no circumstance tho' do I advocate eliminating game features as was the case with CIV3.
Og
'Course this is all kinna pipe dream isn't it?
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