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Using the Governor

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  • Using the Governor

    How well do you trust the governor ? What functions do you trust the governor with? When do you reach the point when automating functions turns from playing the game to watching the game be played?
    I have seen the truth, and it makes no sense.

  • #2
    Never trust the governor. He belongs in a punishment sphere. But then again, I am a confessed micromanager. The only things I will automate are "autoimprove homebase" for sea formers, "alert", and "patrol". I see the kind of wacky decisions the AI makes for other factions and want no part of it!

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    • #3
      I hate micromanagement. I hate losing because the Governor is exceedingly stupid more. Don't use him, he sucks.
      (+1)

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      • #4
        I once configured the advanced governor settings like this:
        All off except
        Scout Patrol
        Formers
        Colony Pods
        Governor can rush build

        Governor builds: 1 scout, 2 formers, and a mixed bag mostly of colony pods and a few scouts.

        It was working so well that I set some of my bases closest to a large uninhabited arm to the north with this setting.

        Then to the east I met a seething Spartan. I knew war would brake out any minute, so I micro-managed three border bases with the knowlege that my other bases were out expanding my empire. Then I found out didn't I. When the Spartans declaired war the governor's bases all started stockpileing energy, wasteing several rows of minerals in the process.
        Last edited by wgabrie; December 27, 2001, 17:11.
        Don't rule me out when I'm losing. Save your celebration until after I'm gone.

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