Hello,
although i own AC/Crossfire for a long Time now, i did never played it as much as i would have liked to.
I loved playing all CIV/MOO-like Games and when AC came out it seemed to be the perfect Game for me, adding all the features i missed in CIV (customizable units, great new technologies and weapons, terraforming are only top of a long list...).
But despite all its greatness, there is one aspect of the game i just cant stand: this ecology-counter that starts destroying all my accomplishments and terrain-improvements with wildly growing xenofungus at a certain time.
Of course one can now argue for a lifetime about the pros and cons of this "feature" of the game. I am also aware that all this "the planet is a lifeform itself"-stuff is a core-element of the game.
But for me it is just annoying and i´d like to know what possibilities are there to do some tweaks on this issue.
Looking through the config-files i found the description of the formula which calculates the values that trigger the fungus-epidemic. But i did not find any values to change that may help make the system a litte bit more "forgiving".
Therefore my question is, does anybody know if this is possible at all (and how). Or where could i find more information about editing and customizing the rules of the game (especially the planetary and environmental aspects) ?
Thanks very much in advance for your help. It would be great if i could play AC again, since CIV3 does not seem to reach the same game-depth we were used to from SMAC.
Merry Christmas everybody,
Seti
although i own AC/Crossfire for a long Time now, i did never played it as much as i would have liked to.
I loved playing all CIV/MOO-like Games and when AC came out it seemed to be the perfect Game for me, adding all the features i missed in CIV (customizable units, great new technologies and weapons, terraforming are only top of a long list...).
But despite all its greatness, there is one aspect of the game i just cant stand: this ecology-counter that starts destroying all my accomplishments and terrain-improvements with wildly growing xenofungus at a certain time.
Of course one can now argue for a lifetime about the pros and cons of this "feature" of the game. I am also aware that all this "the planet is a lifeform itself"-stuff is a core-element of the game.
But for me it is just annoying and i´d like to know what possibilities are there to do some tweaks on this issue.
Looking through the config-files i found the description of the formula which calculates the values that trigger the fungus-epidemic. But i did not find any values to change that may help make the system a litte bit more "forgiving".
Therefore my question is, does anybody know if this is possible at all (and how). Or where could i find more information about editing and customizing the rules of the game (especially the planetary and environmental aspects) ?
Thanks very much in advance for your help. It would be great if i could play AC again, since CIV3 does not seem to reach the same game-depth we were used to from SMAC.
Merry Christmas everybody,
Seti
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