IMO i think the Believers and Morgan are the two 'weakest' links whose bonuses are only occasionally better than their drawbacks. This is a conclusion im suspecting most people have. So... how to fix them?
Easy actually. Bump Morgans' Hab reduction up to -2 (from -3), which gives them at least half a chance. Theyre a civ dependant upon energy production but can't -get- energy out of 4 pop bases. This is pretty obvious imo.
Believers? This was a lot trickier, and nothing came to mind immediately so i perused the faction files until i came upon an unused attribute "INTEREST" which gives a percentage sum bonus per turn on the enery youve accumulated in the bank. So i think INTEREST 10, to represent a church's tithe, goes along swimmingly with their dependace on probe teams for late game combat and gives them more opportunity to ammass needed credits.
Anythoughts? Civs that are worse off and need changing more?
Easy actually. Bump Morgans' Hab reduction up to -2 (from -3), which gives them at least half a chance. Theyre a civ dependant upon energy production but can't -get- energy out of 4 pop bases. This is pretty obvious imo.
Believers? This was a lot trickier, and nothing came to mind immediately so i perused the faction files until i came upon an unused attribute "INTEREST" which gives a percentage sum bonus per turn on the enery youve accumulated in the bank. So i think INTEREST 10, to represent a church's tithe, goes along swimmingly with their dependace on probe teams for late game combat and gives them more opportunity to ammass needed credits.
Anythoughts? Civs that are worse off and need changing more?
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