Been thinking about a challenge with a similar set-up to the DT challenge series: 2 players, large islands, no AI etc. However the goals for each player would be unknown to the other & would be different and each player would have a set of specific tasks/prohibitions. These would not necessarily make sense.
ie. You may not plant forests/you may only plant forests.
You may not build SP's that start with the first 8 letters of the alphabet.
You must destroy a base every 50 turns.
You may not use any advanced SE choices
You may not rush any units
or something like that. (maybe I should quit now and go to bed....)
One players goal could be to: build 13 bases, construct a sensor on every land tile, capture 3 MW's, build a chopper colony pod and found a base on their opponant's island that grows to size 3.
Player two's goal could be to: construct a network node, energy bank and command centre in every base, to build 11 seaformers which have been placed on full automatic, to mindprobe 3 of their opponants bases, and have control of the neural amplifier.
As each condition has been met it the save could be sent to the CMN for verification.
{Well it seemed like a good idea at the time!}
ie. You may not plant forests/you may only plant forests.
You may not build SP's that start with the first 8 letters of the alphabet.
You must destroy a base every 50 turns.
You may not use any advanced SE choices
You may not rush any units
or something like that. (maybe I should quit now and go to bed....)
One players goal could be to: build 13 bases, construct a sensor on every land tile, capture 3 MW's, build a chopper colony pod and found a base on their opponant's island that grows to size 3.
Player two's goal could be to: construct a network node, energy bank and command centre in every base, to build 11 seaformers which have been placed on full automatic, to mindprobe 3 of their opponants bases, and have control of the neural amplifier.
As each condition has been met it the save could be sent to the CMN for verification.
{Well it seemed like a good idea at the time!}
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