I've created a faction that has no radical modifiers "The Travelers" , except that it has a +1 economy and "found" technology -a psi gate at every base. But, to the point, I don't always get my gate when a base is captured. About 90% of the time a well built base will show the gate. During a retalitory invasion ( They're extremely protective and they don't like incursions or land grabbers)the only reason to keep some bases is the stratigic location of a gate. Their society does not toleratr a large military, so the gates are important. What is the criteria for a base to take on free facilities upon seizure? I've taken some bases that never "got the gate".

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