The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Go to one of the 'top' threads called 'signed sealed and delivered' and follow the instructions in the first post (its a little tricky to follow and some of the pages might take a while to load) and you will find all that you need to know.
You can start by reading Velocyrix's strategy guide. This is what johndmuller was referring to above, but unfortunately the link to Vel's web site doesn't seem to work. I did a search and found this site:
which has a link to version 3 of Vel's guide. (Velocyrix has written version 4 of the guide and is having it published. We are all anxiously awaiting its debut.)
(Velocyrix, I hope that this link was authorized by you. If not, I'm sorry for publicising it; I found it just now in trying to answer Orioles' question. Where's your web site now, anyway?)
Darius
"I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC
Hmm, Vel's strategy guide is huge. Especially version 3.
Quick advice: if you're playing on a random map, play on a huge, rainy map with low fungus. Don't play at either of the two highest difficulty settings. Good factions for a newbie are the Gaians, Peacekeepers, Hive, and University.
Build lots of bases to start, and build lots of facilities in those bases. Don't spend too much on military units unless you need them; until you start getting into problems with other factions, you really only need enough units to defend against native life.
I usually set terraformers on automatic and use governors. It saves micromanagement, and they usually do sensible things. Remove fungus where possible.
Until you get a bit more experience, it's probably best to avoid using Free Market in Social Engineering. Green Economics is helpful for beginners, particularly in the later parts of the game when fungus growth (even on rare-native life maps) becomes a problem.
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