From ideological perspective. Planned and Thought Control are only two social choices not supported by any SMAC or SMACX factions. Aliens distant appeal into human factions operating with Planned is hardly worth mentioning.
Have you ever heard these words?
"Your society's willingness to share its prosperity equally among even
its lowliest members sets an example we should all follow, I commend you."
I haven't. But there they are.
From practical perspective. +2 Growth is a very nice bonus and +1 Industry adds to the consept of fundamental production. Giving a nice overall boost to Planned economies.
But the -2 Efficiency is rampant! Especially because most rewards Planned holds for nations with expansive strategy, both colonizing and conquering. Growth bonus is much more important for small, less developed cities which tend to be abundant in such empires. Having non-scientifical/economical perspective one has to expand to overcome the more developed and build-centered factions and in such strategy the Planned can't sustain itself because of bureaucratic inefficiency associated in such regime.
This leaves little room for practical application of Planned.
I believe Planned is only useful when rushing for Population Boom and you must really need it in order to sacrifise that much efficiency. And what are you going to do with that disordered population growing rapidly every turn?
Also, the Planned might get useful when you reach Cybernetic and get that +2 extra efficiency, it's enough efficiency to run Planned without suffering intolerable loss of energy. But when you reach Cybernetic why not to take Free Market? You get -3 Police anyway and +2 Planet compensates some of Free Market's penalty and rewards are far more considerable. And what about Green? Get a +4 Planet bonus and say no to conventional warfare.
So I'm asking you for opinion. I've tried tweaking Planned by adding +1 Mineral and/or turning -2 penalty into Economy(-1 energy per base). But this doesn't work well with Hive
...interesting note: In Civ2 Communism, closest equivalent to Planned eliminated corruption and waste all together.
Have you ever heard these words?
"Your society's willingness to share its prosperity equally among even
its lowliest members sets an example we should all follow, I commend you."
I haven't. But there they are.
From practical perspective. +2 Growth is a very nice bonus and +1 Industry adds to the consept of fundamental production. Giving a nice overall boost to Planned economies.
But the -2 Efficiency is rampant! Especially because most rewards Planned holds for nations with expansive strategy, both colonizing and conquering. Growth bonus is much more important for small, less developed cities which tend to be abundant in such empires. Having non-scientifical/economical perspective one has to expand to overcome the more developed and build-centered factions and in such strategy the Planned can't sustain itself because of bureaucratic inefficiency associated in such regime.
This leaves little room for practical application of Planned.
I believe Planned is only useful when rushing for Population Boom and you must really need it in order to sacrifise that much efficiency. And what are you going to do with that disordered population growing rapidly every turn?
Also, the Planned might get useful when you reach Cybernetic and get that +2 extra efficiency, it's enough efficiency to run Planned without suffering intolerable loss of energy. But when you reach Cybernetic why not to take Free Market? You get -3 Police anyway and +2 Planet compensates some of Free Market's penalty and rewards are far more considerable. And what about Green? Get a +4 Planet bonus and say no to conventional warfare.
So I'm asking you for opinion. I've tried tweaking Planned by adding +1 Mineral and/or turning -2 penalty into Economy(-1 energy per base). But this doesn't work well with Hive
...interesting note: In Civ2 Communism, closest equivalent to Planned eliminated corruption and waste all together.
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