What about the strategy of building a land barrier all the way around your continent (much easier near the poles). The land barrier should be 3-5 tiles wide, and rather barren, with plenty of fungus, scattered bunkers and airbases, and the odd fringe base to facilitate the use of sensors.
The advantage of a land barrier is that it is a formidable obstacle to sea power (troop transports), in order to get land units to the mainland your enemy must do the following:
Land units on the barrier
Cross the barrier
Found a city on the inland sea.
Build a transport in that city.
Transport the units to the mainland
And with the full force of continetial airpower & drop troops crossing the barrier would be nearly impossible.
Ofcourse the barrier can be destroyed, by a PB, lower terrain, or tectonic missiles, but none of these are cheap or easy solutions.
It takes suprisingly little effort to construct a barrier, with the WP it only takes 8 turns to raise terrain, a couple of gangs of 10 formers (one in each direction) can complete the barrier in about 40 years, these formers are mostly supported by the fringe bases which are built along the barrier.
The land barrier provides the perfect defense against AI's, even if the barrier was unstaffed, and unpatrolled the AI would probably never manage to get units to your mainland. By planting fungus literally all over your barrier the AI will never found a base on it, creating the perfect defense against AI's (if extra bored ring the barrier with AAA troops, and airpower wont be able to get past either).
Did I mention the safe inland sea you get? Perfect for an energy or nutrient park, where trawlers can play unharrassed by AI's or natives. Also you turn a lot of unproductive deep sea tiles into productive shelf tiles.
The only downside of the barrier is you somewhat lock yourself in, making offensive actions more difficult.
Code:
######### mainland ######### wwwwwwww inland sea ========= barrier WWWWWWW high seas
The advantage of a land barrier is that it is a formidable obstacle to sea power (troop transports), in order to get land units to the mainland your enemy must do the following:
Land units on the barrier
Cross the barrier
Found a city on the inland sea.
Build a transport in that city.
Transport the units to the mainland
And with the full force of continetial airpower & drop troops crossing the barrier would be nearly impossible.
Ofcourse the barrier can be destroyed, by a PB, lower terrain, or tectonic missiles, but none of these are cheap or easy solutions.
It takes suprisingly little effort to construct a barrier, with the WP it only takes 8 turns to raise terrain, a couple of gangs of 10 formers (one in each direction) can complete the barrier in about 40 years, these formers are mostly supported by the fringe bases which are built along the barrier.
The land barrier provides the perfect defense against AI's, even if the barrier was unstaffed, and unpatrolled the AI would probably never manage to get units to your mainland. By planting fungus literally all over your barrier the AI will never found a base on it, creating the perfect defense against AI's (if extra bored ring the barrier with AAA troops, and airpower wont be able to get past either).
Did I mention the safe inland sea you get? Perfect for an energy or nutrient park, where trawlers can play unharrassed by AI's or natives. Also you turn a lot of unproductive deep sea tiles into productive shelf tiles.
The only downside of the barrier is you somewhat lock yourself in, making offensive actions more difficult.
Comment