Hi gang....
I play SMACX in spurts...continuously for awhile, then I might not play for months. But this past week I fired it up and I have some new questions/comments. (at least new to me)
I haven't played in awhile, but I went straight for Talent level, chose the peacekeepers and had a mix of old and new factions (randomly picked.) Too easy. Probably because the other factions in the game acted exactly as I expected them to. I knew that the Cult would be be belligerent since I was bordered with them, and I knew Domai would turn against me as soon as he was finished fighting Yang. (And he beat Yang!) I also knew that the Data Angels would team up with whoever was left. (I really hate those guys. Sinder is about a good an ally as Domai...meaning she's not.) To be honest the only problems were Morgan and the Pirates.
The Pirates: I don't like them at all, as a faction or an opponent. Basically because they take a long time to kill. It wouldn't be so bad if just once they didn't turn against me.
Morgan- Morgan never seems to try to win the game if the AI controls him. All he had to do was go for his economic victory, but he always figures it would be a better idea to attack me even though I have him completely outmatched.
So after that game I wanted a better challenge. Again I picked random factions for opponents but I chose the Cybernetic Consciousness (sp?) . I usually like to play the UoP but I wanted something different. The Cyborgs seem close enough to UoP but without the free nodes, so I gave them a whirl.
First let me explain the frustrating start of the game(s). I don't particularly like islands...I hated it in Civ2 when you started out on an island and I'm not crazy about it in AC. So after twice starting off a small island, finally got an actual continent. The locale was rather rocky and dry, but hey, I'll terraform it, I thought. Within ten turns I found out the drones were right next to me. within six more turns I found the hive was on the other side of me. I still had scout patrols while they had synthmetal guys! What the hell?! I always choose huge planets on random maps so I can be alone for awhile to build my infrastructure! Why izzit that I always end up next to one of these jerks?
Well, that honked me off to no end so I restarted. Miraculously I got almost the same factions. Me as the cyborgs, against the drones, the UoP, the Believers, the Gaians, Morgan and the Cult. I played this game almost 8 hours straight and I'm probably going to lose.
I tried to stay out of any kind of wars. I even gave into demands for tech and money (reasonable demands at least) and I missed out on a lot of SP's that I wanted. But I had to concentrate on anti-drone facilities and network nodes in order to hold a candle to Zak. Normally I think I could have out teched him, but Zak had no enemies close to him, so without any predators gnawing away at him he felt free to try to eradicate the cult. I couldn't seem to get my bases to grow fast enough. I know the Cyborgs have a -1 growth, but it got really difficult to increase the sizes of the bases, keep them from rioting and defend myself against worm attacks and Miriam, who naturally decided to attack me when I wouldn't give her Superstring Theory.
Now at this point I can defeat Miriam, but whats the point? From a gaming standpoint I'm not going to win. Domai has already begun to outpower me and he's becoming more and more belligerent ( "I find your unwillingness to cooperate, etc") He's going to attack me soon and I can't beat him and Miriam at the same time.
Miriam also has the advantage of the AI cheating a bit. I took several bases from her, one of which had two plasma sentinels in it the turn before I attacked it. I have the Empath Guild so I checked inside of it before attacking. The next turn this base produced two missile rovers. From nowhere. Now that really pissed me off. That and Miriam's inexhaustable supply of unlimited range. Zak beat me to the HSA so taking Miriam's bases was hard. She kept probing me for tech so she could fight back. She didn't get much, but it was frustrating.
If I lose this game I blame myself, however. I should have tried to take out Miriam or the UoP right away instead of passively letting them build up. (Zak and I had a vendetta which began and ended with no shots fired. Eventually i caved in and gave him 100 credits for a truce. It wasn't worth the added worry of one of his ships attacking me while I was attacking Miriam.) The Cyborgs are much harder to play then I thought. The growth penalty makes it hard to have large bases and the combination of 'belligerent' foes made it hard to keep the peace and prosper at the same time. The Cult, the Believers and the Drones can be pretty dangerous if you let them get too strong and Miriam and Cha Dawn seem predisposed for violence.
(Interestingly in a quick game that I never finished I found the Cult right near me. I attacked and kicked them off of the continent. Then Cha lands two rovers near my HQ, kills a former and asks for a truce! and then a treaty of frienship. I ask him to leave my territory and he agress. Five turns later he lands one guy near another a base attacks a Battle Ogre I had standing outside of it in a sneak attack. Why? Before Cha could have taken my HQ easily but he asked for a truce! (I only had one scout in it when he rolled up with his rovers.) That was odd.
Well, if anyone can give me some advice on how I should play the Cyborgs I'd appreciate it. Thanks for bearing with my ramblings!
D4
I play SMACX in spurts...continuously for awhile, then I might not play for months. But this past week I fired it up and I have some new questions/comments. (at least new to me)
I haven't played in awhile, but I went straight for Talent level, chose the peacekeepers and had a mix of old and new factions (randomly picked.) Too easy. Probably because the other factions in the game acted exactly as I expected them to. I knew that the Cult would be be belligerent since I was bordered with them, and I knew Domai would turn against me as soon as he was finished fighting Yang. (And he beat Yang!) I also knew that the Data Angels would team up with whoever was left. (I really hate those guys. Sinder is about a good an ally as Domai...meaning she's not.) To be honest the only problems were Morgan and the Pirates.
The Pirates: I don't like them at all, as a faction or an opponent. Basically because they take a long time to kill. It wouldn't be so bad if just once they didn't turn against me.
Morgan- Morgan never seems to try to win the game if the AI controls him. All he had to do was go for his economic victory, but he always figures it would be a better idea to attack me even though I have him completely outmatched.
So after that game I wanted a better challenge. Again I picked random factions for opponents but I chose the Cybernetic Consciousness (sp?) . I usually like to play the UoP but I wanted something different. The Cyborgs seem close enough to UoP but without the free nodes, so I gave them a whirl.
First let me explain the frustrating start of the game(s). I don't particularly like islands...I hated it in Civ2 when you started out on an island and I'm not crazy about it in AC. So after twice starting off a small island, finally got an actual continent. The locale was rather rocky and dry, but hey, I'll terraform it, I thought. Within ten turns I found out the drones were right next to me. within six more turns I found the hive was on the other side of me. I still had scout patrols while they had synthmetal guys! What the hell?! I always choose huge planets on random maps so I can be alone for awhile to build my infrastructure! Why izzit that I always end up next to one of these jerks?
Well, that honked me off to no end so I restarted. Miraculously I got almost the same factions. Me as the cyborgs, against the drones, the UoP, the Believers, the Gaians, Morgan and the Cult. I played this game almost 8 hours straight and I'm probably going to lose.
I tried to stay out of any kind of wars. I even gave into demands for tech and money (reasonable demands at least) and I missed out on a lot of SP's that I wanted. But I had to concentrate on anti-drone facilities and network nodes in order to hold a candle to Zak. Normally I think I could have out teched him, but Zak had no enemies close to him, so without any predators gnawing away at him he felt free to try to eradicate the cult. I couldn't seem to get my bases to grow fast enough. I know the Cyborgs have a -1 growth, but it got really difficult to increase the sizes of the bases, keep them from rioting and defend myself against worm attacks and Miriam, who naturally decided to attack me when I wouldn't give her Superstring Theory.
Now at this point I can defeat Miriam, but whats the point? From a gaming standpoint I'm not going to win. Domai has already begun to outpower me and he's becoming more and more belligerent ( "I find your unwillingness to cooperate, etc") He's going to attack me soon and I can't beat him and Miriam at the same time.
Miriam also has the advantage of the AI cheating a bit. I took several bases from her, one of which had two plasma sentinels in it the turn before I attacked it. I have the Empath Guild so I checked inside of it before attacking. The next turn this base produced two missile rovers. From nowhere. Now that really pissed me off. That and Miriam's inexhaustable supply of unlimited range. Zak beat me to the HSA so taking Miriam's bases was hard. She kept probing me for tech so she could fight back. She didn't get much, but it was frustrating.
If I lose this game I blame myself, however. I should have tried to take out Miriam or the UoP right away instead of passively letting them build up. (Zak and I had a vendetta which began and ended with no shots fired. Eventually i caved in and gave him 100 credits for a truce. It wasn't worth the added worry of one of his ships attacking me while I was attacking Miriam.) The Cyborgs are much harder to play then I thought. The growth penalty makes it hard to have large bases and the combination of 'belligerent' foes made it hard to keep the peace and prosper at the same time. The Cult, the Believers and the Drones can be pretty dangerous if you let them get too strong and Miriam and Cha Dawn seem predisposed for violence.
(Interestingly in a quick game that I never finished I found the Cult right near me. I attacked and kicked them off of the continent. Then Cha lands two rovers near my HQ, kills a former and asks for a truce! and then a treaty of frienship. I ask him to leave my territory and he agress. Five turns later he lands one guy near another a base attacks a Battle Ogre I had standing outside of it in a sneak attack. Why? Before Cha could have taken my HQ easily but he asked for a truce! (I only had one scout in it when he rolled up with his rovers.) That was odd.
Well, if anyone can give me some advice on how I should play the Cyborgs I'd appreciate it. Thanks for bearing with my ramblings!
D4
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