Garth
what you do is precisely what I do -- 1 per base but more if there is a perceived threat.
Ned
I generally don't have many strong defenders in the base at all. I will "overinvest" in probes but not so much with troops in the base. I rely more on barrier defenses so that you don't even get to land the troops. As discussed in another thread, barrier defenses (lining your coast with something be it formers, crawlers, units etc) are totally immune to successful attack unless you use
1. airpower
2. amphibious units
3 Probe actions
You can bombard all you want but that will not get you ashore. Good barriers plus good offensive ships or troops to hit you on the way in is the ay I play.
I also rely on upgrades a fair bit but have always played that upgrades are only allowed at the end of the turn if using the Design Worshop.
. . . and NED if the only victory condition is world conquest, my opponent faces the same dilemma that I do. We each know we have to beat the other in circumstances where a strong offensive would leave you vulnerable to counterstrike.
what you do is precisely what I do -- 1 per base but more if there is a perceived threat.
Ned
I generally don't have many strong defenders in the base at all. I will "overinvest" in probes but not so much with troops in the base. I rely more on barrier defenses so that you don't even get to land the troops. As discussed in another thread, barrier defenses (lining your coast with something be it formers, crawlers, units etc) are totally immune to successful attack unless you use
1. airpower
2. amphibious units
3 Probe actions
You can bombard all you want but that will not get you ashore. Good barriers plus good offensive ships or troops to hit you on the way in is the ay I play.
I also rely on upgrades a fair bit but have always played that upgrades are only allowed at the end of the turn if using the Design Worshop.
. . . and NED if the only victory condition is world conquest, my opponent faces the same dilemma that I do. We each know we have to beat the other in circumstances where a strong offensive would leave you vulnerable to counterstrike.
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