You said this in your interview. That with evenly matched military he who attacks first loses, even in other war games.
This is the exact opposite of what I have experienced in SMAC and in basically every other war/stratedy game I have played MP.
In my way of seeing it the defender has 3 main disadvantages.
1. Spread defence. The attacker can attack at any point with as much or as little force as they want, meaning the defender has to be spread out.
2. Fighting on own turf (also an advantage). Bases get taken, lose pop, terrain improvements, or get destroyed. Lose formers and crawlers. The advantage is faster reinforcements. In any game with resource management I would much rather attack and fight on the other guys land.
3. Lack of initiave. The attacker decides where and when to attack. What the initial and secondary goals are. With proper information the initial goals should always be met because if you can't even do that you shouldn't be attacking. After that it's a matter of attack plan vs defender reaction. But even if the entire attack force is wiped out the attacker still has an untouched homeland and has done signifigant damage to their enemies economy and should be able to regroup faster for another attack. Or has forced enough of a lead to be able to sit back with a tech advantage.
I was just wondering what your thoughts on this were!
This is the exact opposite of what I have experienced in SMAC and in basically every other war/stratedy game I have played MP.
In my way of seeing it the defender has 3 main disadvantages.
1. Spread defence. The attacker can attack at any point with as much or as little force as they want, meaning the defender has to be spread out.
2. Fighting on own turf (also an advantage). Bases get taken, lose pop, terrain improvements, or get destroyed. Lose formers and crawlers. The advantage is faster reinforcements. In any game with resource management I would much rather attack and fight on the other guys land.
3. Lack of initiave. The attacker decides where and when to attack. What the initial and secondary goals are. With proper information the initial goals should always be met because if you can't even do that you shouldn't be attacking. After that it's a matter of attack plan vs defender reaction. But even if the entire attack force is wiped out the attacker still has an untouched homeland and has done signifigant damage to their enemies economy and should be able to regroup faster for another attack. Or has forced enough of a lead to be able to sit back with a tech advantage.
I was just wondering what your thoughts on this were!
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