my terraforming goes as follows:
borehole rocky squares
if the base has not may rainy squares condensor
rainy-farm solar collecter and mirrors everywhere
moist and arid-forest
sea-kelp and harness
the only time i would use all forest is in the middle of great dunes, and even then there's bound to be some boreholes and enought water for some decent nut and energy production.
the only problem i find with specialists is that if you use too many it reduces your commerce too much therefore reducing your econ and labs more than it would if you didn't use specialists.
borehole rocky squares
if the base has not may rainy squares condensor
rainy-farm solar collecter and mirrors everywhere
moist and arid-forest
sea-kelp and harness
the only time i would use all forest is in the middle of great dunes, and even then there's bound to be some boreholes and enought water for some decent nut and energy production.
the only problem i find with specialists is that if you use too many it reduces your commerce too much therefore reducing your econ and labs more than it would if you didn't use specialists.
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