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  • #16
    Question

    Can someone link me Vel's guide? I've looked around, but all I have are outdated links and inefficient pages. I found an old v1.0, but the forum posts are all about v3.0

    Help....again please?

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    • #17
      Earwicker: "If your crawlers in a remote location and out of harm's way, it can be quite difficult to sneak up with a chopper to knock them out except in a suicide mission."

      Yes. But you know, impact choppers are dirt cheap. I am very happy to undertake suicide missions to knock out crawlers!

      SMAC Fanatic: "I think that two turns to the crawler, including its destruction, and then two turns back to your closest base should work."

      Well yes. But at 18 mins for an impact chopper, are you really going to care? Crawlers often congregate in groups, so I think it makes much more sense to accept that the chopper is dead, and knock out multiple crawlers with it.

      Horus: "But a one two one trade of crawlers vs. choppers with best weapon is not a good deal"

      Dead right Crawler-bashing choppers are the cheapest available - usually impact/fission but might be a different config if you need more range from fusion. No need to send best-weapon choppers on this kind of mission ...

      On the issue of heavily-armoured crawlers ... well. These babies are expensive to build or upgrade. You have to ask yourself whether, in an *MP* game, the cost would be worth it. Against the AI, of course, you can do whatever you like since you probably have energy/mins coming out of your ears ...
      Team 'Poly

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      • #18
        I wouldn't mind knowing what happens when you move a crawler from one base to another. The window comes up saying 'convoy nut/min/enrg to (basename)' but I don't see any difference in that base's production. What is actually meant to happen?
        "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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        • #19
          If you select one of "nut/min/nrg transport", then the base the crawler is homed to will lose 1 of the appropriate resource per turn, and the base the crawler is in will gain one per turn. I've never used it myself.
          The church is the only organisation that exists for the benefit of its non-members
          Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
          All women become like their mothers. That is their tragedy. No man does. That's his.
          "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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          • #20
            Ned

            On the range issue-- My point is that any heavily crawlered area should be inside your empire to avoid the easy plinking that you speak of. Any time I put a bunches of crawlers together, air units will have to pass through a ring of bases to get to them and there is no way you will be able to plunk down a base in easy range. Again, a typical strategy is to crawl the pole area with bases in every direction. In the ideal world (rarely happens) you could have an empire that is "deep" in every direction such that your crawlers are completely out of everyones air range (except for suicide choppers on their last legs).

            The fungal missle is a good idea but is one that works equally well to ruin bases production.

            Misotu

            I agree with you completely on the value of the suicide attacks of those impact choppers. They are the main reason I will not bunch crawlers unless I feel I have reasonable security. The best defense for a crawler field is distance to provide notice of the incoming choppers. Even 1 turns notice of the threat can allow crash armouring of 4 or 5 crawlers in a wall toward the threat. However this type of expenditure to protect the crawler field would make the attackers day-- One feint and the defender has spent a chunk of money. More cost effective might be some interceptors that could scramble or even a SAM chopper patrolling to take out incoming threats.

            I guess the key is notice of the attack. If the attacker CAN sneak in a chopper, carnage will ensue. And the reality is that any defender that has the resources and military to efectively patrol and defend all the approaches either

            1. is so far ahead that their victory is almost certain OR
            2.is making a tactical mistake in defending infrastructure as they should be funnelling resources into attacking that of the enemy--it is always easier to attack it seems

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            • #21
              Whatever happened to Peaceful Coexistence? to the Greater Chironian CoProsperity Sphere? A little Machiavellian Quaker MBA analysis might suggest that it was better to spend that pittance on your own crawler than on the otherwise useless impact chopper. After all, it is player #3 who is the real winner when you and player #2 take cheap shots at each other.

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              • #22
                If, by chance, you do happen to get your chopper into your enemy's energy park, wouldn't much more damage be done by taking out the Echelon Mirror instead of the crawlers, since he now must send up a former to rebuild the mirror
                I am on a mission to see how much coffee it takes to actually achieve time travel.

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                • #23
                  Originally posted by cbn
                  But the key is often that early use of crawlers means that the crawler-user grows, builds and researches faster. ON average a crawler-user will beat you to key techs and therefore will have better weapons to go with their better infrastructure.
                  Originally posted by WhiteElephants
                  Third, if someone is using massive amounts of crawlers, and your not, chances are you are the target and not them. I would also expect swift retaliation if I ever managed to get the jump on anyone using the mass crawler approach.
                  Talk about making assumptions! Where did I imply in the slightest that I'm not using crawled minerals & energy to produce the choppers? You better bet that I have several crawler parks of my own.

                  Also, I was being fairly facecious with my comment. Obviously the chopper/suicide chopper tactic works best against the unprepared. I was mostly trying to point out that you had better be prepared to defend your crawlers, all the more so in MP.

                  Originally posted by Ghost:Rosenkrantz Am I right? (or did I miss something?)
                  You may have missed that the chopper will have 3:2 odds in a Psi battle, and will probably win. But not against the second crawler Of course, if you're putting armor on your crawlers, instead of building up base defenses, you had better hope your opponents aren't making better use of their money/minerals for offense, and possibly defense too. How expensive are Psi crawlers?
                  Unless those are base radii crawlers.
                  Fitz. (n.) Old English
                  1. Child born out of wedlock.
                  2. Bastard.

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                  • #24
                    Originally posted by gwillybj
                    If, by chance, you do happen to get your chopper into your enemy's energy park, wouldn't much more damage be done by taking out the Echelon Mirror instead of the crawlers, since he now must send up a former to rebuild the mirror
                    Sure. But if we're talking choppers, I might try for that on the last move. Choppers don't make good bombers - I'm not sure what the odds are but I know I get more failures than successes when I've been forced to send them on a terrain-bombing run. I might give it a try on the last movement point. But otherwise, taking out half a dozen crawlers and a couple of formers for the cost of 18 mins would make me very happy

                    I agree with Fitz on the subject of armouring crawlers though - just too expensive. There are much better ways to spend your money in MP.
                    Team 'Poly

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                    • #25
                      Fitz

                      I made no assumptions about your or anyone's playstyle. I was responding to an original question from someone who obviously knew little at all about crawlers. The discussuion moved to their vulnerability to such an extent that I thought it would be key to point out and reinforce that, despite their vulnerabilities, crawlers remain a great benefit. I fully expect all my MP opponents to have crawlers and (given my relative inexperience) I usually assume that they are using them better than I. In fact I always assume that any tactic I am trying to use is known to my opponent and always attempt to prepare for ant type of strategm I know about. When they pull something I have never seen-- thats when I learn.

                      To pull it back to this discussion, without even knowing anything about you, I would assume that you have crawlers and are also aware of ways to implement or defend against the suicide chopper raid against crawlers. I will stand by my assertion that it is possible to defend crawler areas but I think it is much more effective to spend those resources in offensive capabilities

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                      • #26
                        Hey, no disrespect to you Fitz, or anyone else for that matter, but the disscussion started about someone who rarely uses crawlers and moved toward the idea that crawlers are really vulnerable. I got the impression it was veering in the direction that heavy use of crawlers is a death wish -- way too vulnerable, etc., etc. I just thought I'd point out difficulties with the idea that a few choppers would be the panacea, especially if you were refraining from using crawlers yourself.

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                        • #27
                          Yep !
                          You're right, my Psi-strategies wasn't too smart...
                          I take 'em back!

                          Now... but cloaking them could prove useful. If it was cloaked in borehole cluster , extracting minerals, someone (human) could make assumtions, but what the heck...
                          On a remote mine maybe?

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                          • #28
                            I mentioned earlier that cloaking crawlers works wonders with the AI. How do you think a humun would react? Just move into an area with a lot of solar collectors on the assumption that they were crawled?

                            Just as aside, I have heard other hear say a good defense against a PB is to ring a key base with crawlers. Would it improve this defense if those same crawlers were cloaked? Otherwise the PB will just divert to a secondary target.
                            http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                            • #29
                              Originally posted by Ned
                              I mentioned earlier that cloaking crawlers works wonders with the AI. How do you think a humun would react ?
                              I think one (human) might react very aggressive if these crawlers were put together in a cluster of solar collectors.

                              Well, maybe if they were spread, and some non-cloaked combat unit were to patrol in between these crawlers. Then some enemy (human) unit on a seek and destroy mission, could bump into that combatant before finding the cloaked ones. He has to fight nontheless. I think it would be logical at least.....

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                              • #30
                                Just one more question

                                Something I don't get regarding crawlers.. do I have to bring them back to the base to reap the rewards, or do they do it naturally, each year, while sitting at the spot and gathering?

                                Magnwa

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