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  • #16
    Hm. What about the colony pod. You wouldn't be able to beat me without building any of these.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #17
      Another of my favourites is the Trance Supply Crawler with best armour available. They might be expensive, but at least you don't get Domai's Missile Needlejets (hahaha) coming over and blasting all your supply convoys to so many tiny smithereens. They're pretty good at defending against rogue mindworm atacks too - I remember I once nearly lost a crucial supply convoy which, if it hadn't've been Trance-equipped, would have lost me an SP race for the Space Elevator. Ouch.
      "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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      • #18
        Originally posted by Solver
        Hm. What about the colony pod. You wouldn't be able to beat me without building any of these.
        better than that is the aquatic version of it. you can set it up the minute it get's out of berth
        Don't drink and drive, smoke and fly.
        Anti-bush and anti-Bush.
        "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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        • #19
          Domai? I have never had a game where Domai was a factor or a threat. He does not expand, terraform, or build facilities. He simply builds large numbers of 1-2-1 garrisons until he has no minerals. In most of my games, he starts on a small island and stays there. I actually saw his starting unity foil with his first colony pod doing lazy circles near the home base late into the game! What is it with Domai on my system? He is by far and away the worst AI faction. Ned
          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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          • #20
            Sealurks are my fave

            Before you say - its impossible to capture them (I thought so too) Ive just done it, with the hive off all factions!

            And in this game, domei is doing by far and away the best, guess its just your system (don't laugh, I started squashed between miriam and lal)

            E-mail me if you want to play with a sealurk, I'll send you the save

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            • #21
              Originally posted by Ned
              Domai? I have never had a game where Domai was a factor or a threat. He does not expand, terraform, or build facilities. He simply builds large numbers of 1-2-1 garrisons until he has no minerals. In most of my games, he starts on a small island and stays there. I actually saw his starting unity foil with his first colony pod doing lazy circles near the home base late into the game! What is it with Domai on my system? He is by far and away the worst AI faction. Ned
              I'd have agreed with you until my most recent game, my toughest SP outing in years. Early on, Domai pacted with Cyborgs, Cult, and Pirates and they went on a continuous tech trading binge. He then double crossed 'Borgs, stole more tech, captured nearby bases, and Pacted again!!! I was trying Morgan out (prefer Green factions but I wanted a challenge and certainly got one). All 6 AI factions picked a fight with me at the same time. So much for safe energy parks or a builder strategy . . . only the Huge map saved me!

              Anyway, his are (mine now, but) some of the most developed bases I've ever seen the AI build. As expected, terraforming took strange patterns - a gazillion formers and not a single borehole! Two or three dozen conventional missiles and two PB's which he never got to use. More needlejets than I've ever seen and not a single attack on a base. Naturally he faded but it took much longer than usual. Beat me to a couple of SP's (like the much-needed Living Refinery). Somehow he kept up and was a threat for a long time.

              And he never gave up. With Fusion Battleships parked outside his last stinkin' seabase he was still calling me names (despite my noble reputation?). After I switched SE to Eudaimonea he finally offered a truce so I can transcend in peace.

              He's usually such an easygoing guy. Moral: don't let him get powerful or the People will rise up!

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              • #22
                Originally posted by Ned
                Sir Hawkeye, I assume that the tanks sustain no damage in the drop when using a drop transport. Otherwise, I don't know why one wouldn't just put the drop pods on the tank?

                With the Nanofactory, repairs are a thing of the past. I presume you need the repair transports because you do not have the Nanofactory.

                Ned
                Nope, the tanks don't take damage. The mobility gained from an infantry transport is very useful as well. You can, for example, use them to allow infantry to move up and attack in the same turn. With an elite transport and a sufficiently powerful hovertank you can start 2 squares away, kill three units, and get back out of range. Especially useful when you don't have the time or units for a full scale assault, and you want to be as much of a pest as possible

                And you're right, Repair isn't necessary. Once I had the nanofactory. I upgraded to clean, ECM, or AAA versions of that unit.
                "If Lincoln were alive today, he'd probably want to get out of his tomb"
                "He siezed power in a bloodless coup -- all smotherings."

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                • #23
                  Originally posted by Taxa
                  Sealurks are my fave

                  Before you say - its impossible to capture them (I thought so too) Ive just done it, with the hive off all factions!

                  And in this game, domai is doing by far and away the best, guess its just your system (don't laugh, I started squashed between miriam and lal)

                  E-mail me if you want to play with a sealurk, I'll send you the save
                  This is the first time you've captured a Sealurk? I've done it plenty of times - helps if you have the Xenoempathy Dome and, of course, a good Planet rating.
                  Also, have you never discovered Centauri Psi? That lets you build your own Sealurks, you know!

                  Anyway, BIC, Domai tends to do well when he manages to get the Planetary Datalinks. Three out of the last four times I've played a game with him in, he's got the PD (I never shoot for it - I'm permanently ahead in tech) and he gets almost good enough to try and overthrow me. Of course, he always tries before he's actually ready...mmmm...I love the smell of soporific gas in the morning...

                  Is it true that the Angels automatically get any tech discovered by 3 other factions? I've just had a game where four of us had Advanced Spaceflight and the Angels didn't...odd....
                  "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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                  • #24
                    Any tech discovered by three factions they've infiltrated .
                    "If Lincoln were alive today, he'd probably want to get out of his tomb"
                    "He siezed power in a bloodless coup -- all smotherings."

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                    • #25
                      Fraid that was the first time ive got one! - I figured that because Vel had never got one, it was pretty rare! I have never got the xenopath dome (or the space elevator) - even though its my fave game, Ive never been that good at it! (Having said that, I never even get 50 turns into a game at lib level before Im already to far in front for it to be fun) I have never seen the option to build one, maybe you have to capture one to build one or somthing - like I said, If vel hasnt had one, I feel ok about this being my first!!!

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                      • #26
                        O and BTW, the angels DO always gain tech known to three other factions. (The rule for it is called "Constant spying")

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                        • #27
                          SMAX Readme.txt:
                          *The Data Angels now get any technology discovered by three other factions with whom they have an infiltrator.
                          "If Lincoln were alive today, he'd probably want to get out of his tomb"
                          "He siezed power in a bloodless coup -- all smotherings."

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                          • #28
                            Well I hate to disagree Taxa, but Sir Hawkeye is correct here. If your version were correct, I probably wouldn't have lost my last MP game as the Angels

                            The exact text from the manual is: Gains any technology known to three other infiltrated factions (constant spying).

                            As an aside, I assume this makes the Empath Guild rather a valuable SP for the Angels, unless they are within easy reach of other factions.

                            Edited to add: Oops. I've just more or less repeated the above post. Wasn't there when I started typing ...
                            Team 'Poly

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                            • #29
                              ooops, I'll read properly before opening my gob next time ;P

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                              • #30
                                NO WAIT!!!

                                I have now read properly, and I transcribe, from the manual...

                                "In addition, the Angel Faction automatically gains any technology known by at least 3 other factions, due to their covert activities."

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