I know there must've been umpteen posts on this topic, but hey, I'm lazy
so I thought I might start a new one.
Fave units from anyone?
Hmmm...my personal favourite...tricky one. I tried a new one yesterday - stuck drop pods on an infantry unit with hand weapons, a probability sheath and non-lethal methods. Worked great - as soon as I took out the last defender in Free Drone Central I dropped three of these in. Captured Base drone problem and continuing defence problem both solved in one go!
Another of my personal favourites is the Empath/Trance Scout Rover (and, later, Hovertank) - perfect for fungal pod popping. Make sure the morale's decent, though!
Yet another (am I dominating the discussion here?
is the trained psi attack/defence with soporific gas pods. (Whatever chassis - by the time you've got this it's probably hovertanks or even gravships) Lategame, but I always find it so useful - especially on attack! Just watch even Santiago's morale melt away before the might of your attack... (make sure she doesn't have the Neural Amp though!)
Anyone else?
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Fave units from anyone?
Hmmm...my personal favourite...tricky one. I tried a new one yesterday - stuck drop pods on an infantry unit with hand weapons, a probability sheath and non-lethal methods. Worked great - as soon as I took out the last defender in Free Drone Central I dropped three of these in. Captured Base drone problem and continuing defence problem both solved in one go!
Another of my personal favourites is the Empath/Trance Scout Rover (and, later, Hovertank) - perfect for fungal pod popping. Make sure the morale's decent, though!
Yet another (am I dominating the discussion here?
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
Anyone else?
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