Did you know that the AI never looses minerals?
It can switch productions without a reduction.
It has a 100% carryover to the next turn.
I have seen bases producing orbital improvements with 350 minerals due to the Space Elevator, accumulating 200+ minerals per turn, every turn. I have seen the F4 screen production report show AI bases with 1500/45 - that is it has 1500 minerals to produce a 45 mineral unit. The next turn, it has 1550/45 because the base was producing 95 minerals.
The above was observed on transcend. I presume this occurs on lower settings.
Ned
It can switch productions without a reduction.
It has a 100% carryover to the next turn.
I have seen bases producing orbital improvements with 350 minerals due to the Space Elevator, accumulating 200+ minerals per turn, every turn. I have seen the F4 screen production report show AI bases with 1500/45 - that is it has 1500 minerals to produce a 45 mineral unit. The next turn, it has 1550/45 because the base was producing 95 minerals.
The above was observed on transcend. I presume this occurs on lower settings.
Ned
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