The AI, particularly at the Transcend difficulty level, has a considerable advantage in the number of minerals it takes to produce anything. However, this is not an advantage if the unit produced is a crawler and the crawler is intended to be cashed to build an SP or a prototype.
However, I seem to have noticed also that when an AI cashes a crawler, the number of minerals towards an AI goes up by at least 30 minerals.
So, isn't it interesting, then, that whenever you see the AI building a crawler that it intends to cash there are a number of red rows in the production box indicating that it is paying for a lot more minerals than required to build the crawler. What I suspect is happening is that the crawler, when cashed, will cash not only the cost of crawler, but also the cost of all those extra, red minerals.
I have never counted the minerals, but I bet they total to at least 30, maybe more.
Does anyone know for certain what's going on here?
Ned
However, I seem to have noticed also that when an AI cashes a crawler, the number of minerals towards an AI goes up by at least 30 minerals.
So, isn't it interesting, then, that whenever you see the AI building a crawler that it intends to cash there are a number of red rows in the production box indicating that it is paying for a lot more minerals than required to build the crawler. What I suspect is happening is that the crawler, when cashed, will cash not only the cost of crawler, but also the cost of all those extra, red minerals.
I have never counted the minerals, but I bet they total to at least 30, maybe more.
Does anyone know for certain what's going on here?
Ned
Comment