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Early game strategy against the Hackers?

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  • Early game strategy against the Hackers?

    After some games with great victories, it seems I have to get the bitter taste of defeat again
    I am playing the University on transcendent level, and I got a start on a large continent as sandwich filling between the Believers and the Data Angels.
    Now it is 2190, and I am pacted with the Believers in the east, but the Hackers are attacking me from the west and have taken my two front bases.
    Because of the early attacks of the hackers, I wasn't been able to found enough bases (I have only 6 land and 1 sea bases), and the bases are a little underdeveloped, so despite playing the UoP, I am back in tech.
    SE choices are still as starting conditions.

    So, with bad troop production and bad morale probe teams, I am defending against the Hackers, who have more conventional troops and more probe teams. Additionally, the Hackers have the Command Nexus, and so their troops all have high morale.

    My ideas are:
    a) change to green economy to catch mindworms and use them against the Hackers.
    b) escape to the ocean, building sea bases to be safe from the Hackers probes.

    Do You have any better ideas?
    [This message has been edited by Skanderbeg (edited May 15, 2001).]

  • #2
    quote:

    Originally posted by Skanderbeg on 05-15-2001 09:14 AM

    My ideas are:
    a) change to green economy to catch mindworms and use them against the Hackers.
    b) escape to the ocean, building sea bases to be safe from the Hackers probes.

    Do You have any better ideas?
    [This message has been edited by Skanderbeg (edited May 15, 2001).]


    a) Build 2-3 probe teams each base.
    b) Search to contact other factions.
    c) Accept any request the Angel do for a Truce
    d) Forgive the builder-style game and gas 'em off

    -Vultur

    ------------------------
    The Luck helps
    The Prepared Mind

    --Blaise Pascal
    Aslo the gods are impotent against men's stupidity --Frederich Shiller
    In my vocabulary the word "Impossible" doesn't exist --Napoleon
    Stella Polaris Development Team -> Senior Code Writer (pro tempore) & Designer

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    • #3
      Vultur: Thanks.

      a) of course, I try to have at least 2 defensive probes in every front base.

      b) I am in contact to all other factions except the Spartans. The Hackers and the Gaians (enemies), the Believers (now not longer pactmates, but still in treaty (but how long :confused , and the Morganits (truce), are all neighbors on my continent , and I have pact with a custom faction far far away

      c)I don't like to make truce with the Hackers or the Gaians, because they will still terrorize me with their probe teams even in truce, and I don't want to loose another base. Additionally, I HATE Roze , and I will eradicate her.

      d)I think no good idea. This would certainly piss of the Believers and the Morganites, and then I would have to fight a 4-front-war.

      Bu it is 2280 now, and things don't look that bad any more

      Although a third party appeared on the field, the Gaians, who bribed a base away from me and attacked me from a second side, I was able to hold the frontline

      I have built up a decent and, after a lot of fights, well trained army that is able to kill every agressor, and I have infiltrated the Hackers and Gaians

      And despite I am not leading in tech, I was the first who discovered DAP, and I have a small airforce now So, its Payback time! I have taken my base back from the Gaians, and now I am going to visit the Hackers.
      I am still far away from victory, but I am in the offensive now.

      Perhaps Miriam will attack me at some time, but if I can stand against that, I have good chances to turn the game

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