Being a hybrid player, with tendencies towards momentum style, I often ponder upon the best combination of units, weapons, armor and such in an invasion force.
My typical early invasion force consist of the folowing (probably most people use this config as well):
2 probe teams
2 impact rovers 4-1-2
2 impact infantry 4-1-1
1 plasma skirmisher 1-3-2
1 plasma sentinel 1-3-1
2 impact foils 4-3-4
as for the midgame, i haven't developed a style yet, as i have this bad habit of restarting the game after 2230 or after enslaving a faction leader or two, whichever comes first.
what configuration do other use? how do they spearhead the attack?
though smac is essentially an empire building game, the AI just loves to go to war with you (the most frequent, if i play the pirates, domai declares vendetta on my first turn; 25-30 turns later he surrenders)
My typical early invasion force consist of the folowing (probably most people use this config as well):
2 probe teams
2 impact rovers 4-1-2
2 impact infantry 4-1-1
1 plasma skirmisher 1-3-2
1 plasma sentinel 1-3-1
2 impact foils 4-3-4
as for the midgame, i haven't developed a style yet, as i have this bad habit of restarting the game after 2230 or after enslaving a faction leader or two, whichever comes first.
what configuration do other use? how do they spearhead the attack?
though smac is essentially an empire building game, the AI just loves to go to war with you (the most frequent, if i play the pirates, domai declares vendetta on my first turn; 25-30 turns later he surrenders)
It was still enough to bring his mobile defences to my raiding area.
)!!! This works particuallary well against Zak since he's usually far ahead of me in tech so this means I can use retro-engineering for myself!!! I also use lots of rovers (no shields) and couple of full squads (best weapons, best shield). Maybe some invader (aphibious) units aswell...
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