After the first fungal pop to open up clean mineral limits, how much eco damage to you allow in a typical city?
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How much eco damage do you allow?
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How much eco damage do you allow?
25None, keep it clean.16.00%4Under 34.00%1Under 1024.00%6Under 308.00%2Under 504.00%1Make Planet bleed 50+32.00%8Huh? What? XenoBanana?12.00%3"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
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"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann GoeringTags: None
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The more ecodamage, the faster my ecodamage limit rises, the faster the seas rise and drown my enemies, and the faster worms throw themselves at me.
In TCP/IP multiplayer, since worms pop and attack in the same turn, I actually fear worms and will keep ecodamage low or at least carefully defend myself."Cutlery confused Stalin"
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Jamski is the green god. All the rest of you are just Rat-Terrier wannabes who could scarcely pollute a fire hydrant.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
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Taht 'ventisular link be woo to clyck.
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I don't like to push it too much past 100, because then you start to get locusts, which are a real pain, and don't generate the $$$ that mind worms do because you can't kill the entire stack with just one attack. But ecodamage around 50-75 is just fine by me. Sometimes you can generate more cash running green and zapping mind worms than running FM and not being able to attack mind worms effectively. You don't get as good research with green, but it is a viable alternative in the late game when you have hordes of mind worms to deal with.Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.
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Mine is normally under 30 I think.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Im usually under 10 because it prevents any further worm pops.
Why dont I use worms for credits?
1.At the coast often there are locusts and isles which are too hard to kill.
2.Often there are things to build in my queue which are much more profitable than another empath rover or somesuch..
3.At late game though I have not much to build and then I can pop those worms..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Eco-damage all the way. While it's rare for mine to get to excessive levels unless I've waited too long to build the Tree Farms after that vital first pop, I really couldn't care less how high it goes. By the time it might really wreck terraforming or cause seas to rise overly much, I'm already able to propose Solar Sails, and the only terraforming that really matters (Boreholes) aren't eliminated by Fungus Pops anyway.
I find though that Fungus Pops that produce Fungal Towers are more annoying than the Locasts however. Simply for the fact that they like to pop up under my crawlers, and can force me to kill one of my own units. A real pain when you needed that crawler to rush a project.Veni Vidi Castravi Illegitimos
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