SMAC, as a standalone game, is excellent. Most of the hardcores (the casual audience was totally missed by Firaxis) would rank it above the majority if not all of it's fellow strat and/or turn based games. And that's probably true. No wait, it is.
But then the stunning reality sets in - SMAC really is civ version 2, and we all know that. And while a good deal of people would say an improved version is better than the original simply because it's improved (after all, why play a worse version of the same thing), it is reasonable to wonder exactly why the AC community now boycotts civilization. When I look at the pros of SMAC, I see (and many of you have pointed this out to me) that it pioneered the empire border system, unique faction attributes, and 3D terrain. But, let's face it, that's asthetic.
Here come the cons. But first, I'll attempt to address the pros first. As for the border system, I can say that this is an intelligent system that, although not perfect, does represent innovation. But it goes downhill from there. The faction attributes, IMO, take away from the gameplay. I mean, after a while, Sister Miriam becomes pretty much worthless and easy to wipe out. As for the rest, it's simply ridiculous to have to run their system of government or face war. The superpowers of today are varied. They are not hurling nukes at each other (ok, so civ has that too ). And 3D terrain? Nice, but it's not a make or break thing. And SMAC's solo play seems to have gotten easier (or have I gotten better )
Now the biggie: how, in comparison to civ2, would you rate SMAC? Come on, boot it up and play a game of the classic. Something about the Carthaginians raiding Rome with chariots and later with warheads leaves a better taste in my mouth than using a Vorpal Dog to laser a pathetic Morganite (SMAC's a wargame, what's he doing with economics ?)
I don't mean to attack the game (how many times in the past have I said this?), but I get a bit put off when people bad mouth civ because of its age. And that's really what this is about: the newer has more of an appeal than the old. In ten years, graphics and processors will improve, and that causes gameplay and development houses to do the opposite. I really wrote this to give fair recognition to the game that began it all. And don't think I'm anti-alpha centauri. Just glance at the name .
Soo, On a scale of one to ten, how'd you rate SMAC/civ? Is the setting a deciding factor (Chrion vs. Earth), or is it the multiplayer that overrules all of the above gameplay issues? I'd probably give SMAC an 8 and civ an 8.5. No doubt SMAC is a standalone better game (and that's what probably counts), but I figured a good look into the heart of it would be a nice break from the everyday discussion.
But then the stunning reality sets in - SMAC really is civ version 2, and we all know that. And while a good deal of people would say an improved version is better than the original simply because it's improved (after all, why play a worse version of the same thing), it is reasonable to wonder exactly why the AC community now boycotts civilization. When I look at the pros of SMAC, I see (and many of you have pointed this out to me) that it pioneered the empire border system, unique faction attributes, and 3D terrain. But, let's face it, that's asthetic.
Here come the cons. But first, I'll attempt to address the pros first. As for the border system, I can say that this is an intelligent system that, although not perfect, does represent innovation. But it goes downhill from there. The faction attributes, IMO, take away from the gameplay. I mean, after a while, Sister Miriam becomes pretty much worthless and easy to wipe out. As for the rest, it's simply ridiculous to have to run their system of government or face war. The superpowers of today are varied. They are not hurling nukes at each other (ok, so civ has that too ). And 3D terrain? Nice, but it's not a make or break thing. And SMAC's solo play seems to have gotten easier (or have I gotten better )
Now the biggie: how, in comparison to civ2, would you rate SMAC? Come on, boot it up and play a game of the classic. Something about the Carthaginians raiding Rome with chariots and later with warheads leaves a better taste in my mouth than using a Vorpal Dog to laser a pathetic Morganite (SMAC's a wargame, what's he doing with economics ?)
I don't mean to attack the game (how many times in the past have I said this?), but I get a bit put off when people bad mouth civ because of its age. And that's really what this is about: the newer has more of an appeal than the old. In ten years, graphics and processors will improve, and that causes gameplay and development houses to do the opposite. I really wrote this to give fair recognition to the game that began it all. And don't think I'm anti-alpha centauri. Just glance at the name .
Soo, On a scale of one to ten, how'd you rate SMAC/civ? Is the setting a deciding factor (Chrion vs. Earth), or is it the multiplayer that overrules all of the above gameplay issues? I'd probably give SMAC an 8 and civ an 8.5. No doubt SMAC is a standalone better game (and that's what probably counts), but I figured a good look into the heart of it would be a nice break from the everyday discussion.
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