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  • SMAC on Trial

    SMAC, as a standalone game, is excellent. Most of the hardcores (the casual audience was totally missed by Firaxis) would rank it above the majority if not all of it's fellow strat and/or turn based games. And that's probably true. No wait, it is.

    But then the stunning reality sets in - SMAC really is civ version 2, and we all know that. And while a good deal of people would say an improved version is better than the original simply because it's improved (after all, why play a worse version of the same thing), it is reasonable to wonder exactly why the AC community now boycotts civilization. When I look at the pros of SMAC, I see (and many of you have pointed this out to me) that it pioneered the empire border system, unique faction attributes, and 3D terrain. But, let's face it, that's asthetic.

    Here come the cons. But first, I'll attempt to address the pros first. As for the border system, I can say that this is an intelligent system that, although not perfect, does represent innovation. But it goes downhill from there. The faction attributes, IMO, take away from the gameplay. I mean, after a while, Sister Miriam becomes pretty much worthless and easy to wipe out. As for the rest, it's simply ridiculous to have to run their system of government or face war. The superpowers of today are varied. They are not hurling nukes at each other (ok, so civ has that too ). And 3D terrain? Nice, but it's not a make or break thing. And SMAC's solo play seems to have gotten easier (or have I gotten better )

    Now the biggie: how, in comparison to civ2, would you rate SMAC? Come on, boot it up and play a game of the classic. Something about the Carthaginians raiding Rome with chariots and later with warheads leaves a better taste in my mouth than using a Vorpal Dog to laser a pathetic Morganite (SMAC's a wargame, what's he doing with economics ?)

    I don't mean to attack the game (how many times in the past have I said this?), but I get a bit put off when people bad mouth civ because of its age. And that's really what this is about: the newer has more of an appeal than the old. In ten years, graphics and processors will improve, and that causes gameplay and development houses to do the opposite. I really wrote this to give fair recognition to the game that began it all. And don't think I'm anti-alpha centauri. Just glance at the name .

    Soo, On a scale of one to ten, how'd you rate SMAC/civ? Is the setting a deciding factor (Chrion vs. Earth), or is it the multiplayer that overrules all of the above gameplay issues? I'd probably give SMAC an 8 and civ an 8.5. No doubt SMAC is a standalone better game (and that's what probably counts), but I figured a good look into the heart of it would be a nice break from the everyday discussion.

  • #2
    hmmm...many good points. I love SMAC...but I love Civ also. I still get a thrill when I think of the classic. I was six years old when I began the game...I still remember when I showed my Granfather some new victory...

    SMAC gave me the same "feel". I was on a quest, finding out about a new and alien world. Civ instilled in me a love of history. SMAC got me started into SiFi.

    I like them both, but I'll say Smac at 9/Civ at 9.5.
    It hurts to be on the cutting edge!

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    • #3
      SMAC is very definitely a wargame. It seems that just as soon as I get through in a fight with one faction, another starts up with another faction simply because I made peice with the first faction!!! And, of course, this drastic cycle of violence continues on and on and on. . . And the funny think is, the computer always provokes me, and always loses!!! You would think that after a while the computer would take a hint!!!
      "mono has crazy flow and can rhyme words that shouldn't, like Eminem"
      Drake Tungsten
      "get contacts, get a haircut, get better clothes, and lose some weight"
      Albert Speer

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      • #4
        I've always wondered exactly why fans of either game would dislike the other. Is it the sci-fi versus conventional issue? If fans of these games could have both free, would they change their minds about the other one? I often hear Civ fans bemoan SMAC because it's just a new veneer over an old game, they say. But most of those reviews were written at a time when you had to pay full retail to buy the game. How would they feel now that they can buy SMAC for less than $10? I love discussions like this, because it helps me to figure out the strengths and weaknesses of a game. Thanks for starting the thread.

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        • #5
          For me, I think that it's the story behind SMAC that makes me stick more to it than to Civ. To me it just feels more like i'm inside the story, while in Civ it's 'just' history.

          It's not because it's newer and looks nicer and things like that though. I almost like Civ more than Civ2.. At least I've played the first one much more than I did with the second.

          There's something about SMAC that wakes some old dream about getting to travel to another star I guess. The games are pretty much alike, but the story/world of SMAC just feels much more, *searches for words* Uhm, hmm, I guess I'd rather be a leader of one of the factions in SMAC than the leader of one of the empires in Civ.

          I would like to see a movie that takes place in the SMAC world too. Just love SMAC.

          Nah, time to stop rambling.. Hope I got some of my thoughts through tho..

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          • #6
            No prob, rwprice. I don't think I've ever heard anyone bring up the cost issue and its effect on the immediate originality factor of a game, certainly a good idea and point. I think that, in my specific case, I ignore price unless it's something ridiculous when judging gameplay, but I may have done it without knowing it.

            quote:

            I've always wondered exactly why fans of either game would dislike the other. Is it the sci-fi versus conventional issue?


            In many ways yes, it is. It's more of a kick to use a musket to bring down a mammoth elephant than to use a laser on a cyber tank, at least for some people (or in my beautiful example, a Vorpal Dog on a pathetic Morganite). Edit: I noticed you said fans of either game dislike the other - that's not always the case. I love SMAC and civ, like most other people on these forums. But there is a mild war going on between the Civ and AC sections, no doubt there.

            quote:

            For me, I think that it's the story behind SMAC that makes me stick more to it than to Civ. To me it just feels more like i'm inside the story


            That's the thing: to me, in civ, you make the story, wheras in SMAC you must follow one. (example, meet a mindworm, get a note - instead of having a mini-missile crisis, a nuclear war over a spacerace, etc)

            quote:

            SMAC gave me the same "feel". I was on a quest, finding out about a new and alien world. Civ instilled in me a love of history. SMAC got me started into SiFi.


            You're lucky - normally if you weren't into scifi at the time you bought the game you'd be in for a scare, especially if you loved civ2.

            I'm interested in knowing how the unique faction abilities changed some of your games in ways civ2's identical factions never good, for better or for worse. It's both made my gaming experiance more enjoyable and less enjoyable at times (those aliens and the aforementioned Miriam's constant tech stag).
            [This message has been edited by SMACed (edited March 25, 2001).]

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            • #7
              But you're missing the big picture. While SMAC does incorporate features that make it, probably, better than civ2, they are asthetic. No major changes to gameplay were made, only minor switches to help little tasks such as build queues and horrific governors (no real switch from civ2). If you honestly pick SMAC over civ because of the queues, then you'll pick civ3 over SMAC because it has better graphics.

              I'm not contending that civilization stands up to and defeats AC - it doesn't. But it's a very close race and building queues just don't cut it as a wide margin of victory. Here are SMAC's improvements:

              Change/ Impact on Gameplay

              Queues Time Saver
              Council Little; if anything it is too easy to manipulate
              Borders Considerable, nothing classic-making however
              3D Terrain Asthetic, helps strategy a bit
              Diplomacy Little. First, there was no change in the engine. Second, it's far too easy to convince the AI to trade a poor base or tech
              Easier Trade Makes MUCH easier, takes away skill
              Crawlers Makes MUCH easier, takes away skill
              Different Faction Styles Easy to exploit over time, some factions are a complete waste, takes away some skill
              More Victory Options Makes MUCH easier; the AI can't even do some.
              Aliens Annoying, takes away lots and lots of skill

              That makes a 4.5/10. (+'s for Queues, Borders, Terrain, and Diplomacy, if you want the Planetary Council) Don't tell me that's all it's got going for it to put the game so far and away better than civ2, especially because some of the negative features overrule the positive ones!
              [This message has been edited by SMACed (edited March 26, 2001).]

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              • #8
                SMACed, I think you should change your name into SMACdead (to offence intended)

                I LOVE SMAC/X. When I played SMAC/X over a long period of time, I took a Civ:Call To Power demo (I ain't got the game) and I was bored easily. I am not saying that the game is rubbish but it's just my style. I like SF and those kinda things. I do not think that SMAC is purely a wargame. It isn't. It's the way you play it. If you play in 'ideologically' as you may call it (taking it with your own ambitions and ideologies) it's an amazing experience. That is why a so called SMAC2 is needed, with many less mestakes of the previous: too many bugs to fix and there wasn't much care taken of the whole thing. I feel that SMAX was done 'on the quicky' and unfinished, as if they just did it in a week and said: 'OK this should please the fans for a time'.

                I'll soon post a thread on this. Sorry to offend anyone, SMACed .
                ... This body holding me reminds me of my own mortality...
                ... Pain is an illusion...

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                • #9
                  Interesting question. Coming from a civ/civ2 heavy background I think civ2 perfected a great game system. Then Reynolds et al used it to make a great game.

                  Sure, the value of some changes is debatable and things like crawlers seriously affect balance. So? They are available to everyone except the artificial idiot.


                  David
                  [This message has been edited by jones (edited March 25, 2001).]

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                  • #10
                    quote:

                    SMACed, I think you should change your name into SMACdead


                    Two things about that:

                    1) It makes no sense at all.
                    2) It is quite possible to make an arguement to point out and/or bring out a game's weaknesses in comparison to an older classic without attacking the game itself. I believe you forgot that in your suggested name change that I still don't understand - I'm presuming it was some kind of AC-biased insult.

                    I'm still curious as to whether or not there are still many people on these forums with an open mind. SMAC is a great game, but Cybergod, you send a message that in order to show support for a game you must show 100% hatred for those who evaluate it and bring fair criticism. I'm sorry if I offended you.

                    I am interested if anyone agrees with some of the things I said
                    [This message has been edited by SMACed (edited March 25, 2001).]

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                    • #11
                      Here comes an opinion from someone who hasn't really got a right to say something in this thread, since I'VE NEVER PLAYED CIV!

                      But if it's true that Civ doesn't have a Multiplayer mode then here's the one big advantage SMAC has over Civ (not knowing, as I pointed out, anything about other possible advantages of one or the other).
                      IMO, all turn-based strat games will tend to get *very* boring (albeit still *very* addictive) when you've played them hundreds of times, in fact, the only thing that keeps me playing SMAC is the MP game.

                      That said, it is clear I won't bother to buy civ3, unless they will give it an MP mode, in which case, I'm probably in on it.

                      As far as the discussion historic setting against SciFi, I think both are very attractive, it's more the game mechanics and the strategic and tactical possibilties that will decide which game I like better.


                      May the fungus be with you...

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                      • #12
                        all,


                        just to put myself into the discussion I woould like to share my experience with both civ and smac. I am one of the rare ones that played smac before any version of civ. Although both games obviously are alike in many aspects there is some huge differences still. many of them mentioned above by others in this thread. The problems that seem to arise with smac factions being to "story-bound" actually occurs also in civ, and I would say that it's even worse than smac. Why? If you can't imagine miriam being "the great research mind" how can even try to pretend that the romans ever could fire off a nuke, or the chinese being the first with automobile? Anyway both games have there pro and cons, with civ being the first and the original while smac is the next generation and the future.

                        For the record: I bought smac seven month ago and got my hands on civ II resently.

                        I probably have more to say but I can't remember what right now. I get back to you.
                        It's close to midnight and something evil's is lurking in the dark.

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                        • #13
                          There are other differences in SMAC that really change the gameplay in subtle ways. The first is the increase in number of drones when the number of bases exceeds certain limits. The second is the loss of efficiency due to distance from the home base remains present regardless of SE choices, while in Civ, choice Democracy, for example, would totally eliminate waist regardless of distance from home base. The combination makes the normal CIV strategy of very large empires somewhat counterproductive. In SMAC, one has to learn how to play with fewer number of cities.

                          However, this latter point does have its own benefit. One of the problems in CIV (or in SMAC) is the shear tedium of managing a large number of cities. Making do with fewer makes the game more fun.

                          But, on the other hand, SMAC has two features which really screw the game up in SP: PODS and the Crawler upgrade "bug." Pods enable the human player to find and retrieve artifacts which are critical to staying even with AI in research. Fortunately, there is an option to turn this off, making the game that much harder.

                          Second, the ability to upgrade crawlers at a much lower cost than the cost of minerals for an SP makes it incredibly easy for the human player to beat the AI to any SP, given an equal start. I believe there is a consensus in this community that this is one bug that has to be fixed to make the game more balanced.
                          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                          • #14
                            quote:

                            But if it's true that Civ doesn't have a Multiplayer mode then here's the one big advantage SMAC has over Civ


                            While civ does not have a multiplayer game in its oringinal form, it does have one in its Gold edition, so that concern is rested. Even so, I think that the oringinal civ version has the best single player of all modes of all games (civ1, gold, smac), except for ac multi.

                            quote:

                            Why? If you can't imagine miriam being "the great research mind" how can even try to pretend that the romans ever could fire off a nuke, or the chinese being the first with automobile?


                            Oh, but the thrill of recreating history is awesome. Its that very novelty (romans with nukes, etc) that make the game so fun and interesting.

                            quote:

                            The first is the increase in number of drones when the number of bases exceeds certain limits. The second is the loss of efficiency due to distance from the home base remains present regardless of SE choices


                            Ah, but that is a very minor change that has little to do with designer talent. I think those things can be edited in civ's data files, so I wouldn't make a final descision on it based on that.

                            quote:

                            Second, the ability to upgrade crawlers at a much lower cost than the cost of minerals for an SP makes it incredibly easy for the human player to beat the AI to any SP, given an equal start.


                            Yes, but if you beat an AI to an SP it can switch to another while keeping the previous research. Or it could simply cancel the whole thing in favor of a scout patrol. Nevermind, I see what you mean

                            I think it was mentioned that smac was the "new" and civ was the "old". And you could argue Tetris is the new and Chess was the old, but that wouldn't be correct. Because computer games are known to be disposable, a game that comes only a few years after the classic is known as ancient.

                            edit- paragraph added and quotes shortened
                            [This message has been edited by SMACed (edited March 25, 2001).]

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                            • #15
                              SMACed -- I think your arguement has veered from its original course. First, you claimed that the differences in SMAC vs. Civ were only aesthetic, but your arguement is really driving at the idea that what SMAC has implimented has made the game easier, or in your words "takes away skill".

                              Now, if you want to argue about which game is easier to beat I would probably agree that it is SMAC (against the AI), but the reason for this is because the game has added more features to manipulate that the AI can handle. Perhaps you haven't played multiplayer games or maybe just not enough to realize the skill involved in manipulating some of the features you've classified as "Makes MUCH easier, takes away skill".

                              I'm also baffled on how a feature that isn't even in CIV2 can detract from a "skill" when originally there was no such feature. Certainly there are features that weren't supposed to be available, such as the trading of a small base for a huge AI base, and are ridiculous to even included in the catagories you've mentioned.

                              I'm also confused about how some factions are "a complete waste" and are easy to exploit over time. I disagree, the unique faction attributes are not simply asthetic. If that were the case every faction would be played exactly the same which if you had played it you would recognize is not true. As I'm sure you know some factions can't choose certain SE choices which drastically changes their play style and window of opportunity. For instance, some factions can't pop boom or require golden ages to do so, which hinders their growth drastically.

                              I tend to disagree with you about SMAC being a straight war game as well. In fact I believe the game to be based far more on efficent economics that straight war. Try not building net nodes or energy banks and see what kind of army you can muster and how fast. Try not building formers or expanding your amount of bases. Try not changing any SE choices or manipulating your economy percentages. Try no crawlers. These are all economic aspects that factor into your ability to wage war.

                              Again, I can agree that I've had an easier time beating the AI in SMAC, that I did in Civ2, but this wasn't your agruement. You claimed the features added didn't amount to different game play. Now, if your waiting for the perfect game that will challenge you like a human can you should look into some of the chess programs available, and even these fall short. On the other hand, you might also want to consider multiplayer play be email games of SMAC or even hot seat with a friend. SMAC isn't on trial here, the AI is, and we've all read posts about what the SMAC AI leaves us desiring.

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