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  • #16
    Ogie, let me see if I can clear this up.

    Pre-FM I prefer to attack incoming (as in attacking my base) to get the +50% bonus for attacking during psi combat.
    Net bonus to me +50%

    Post-FM without trance I prefer to attack to get the +50% bonus for attacking during psi combat. Minus the 30% plenty under FM.
    Net bonus to me +20%

    Post-FM I prefer to defend against worms assuming I have the trance ability. Worm attacks +50% vs my trance +50% and base bonus +25%. And by this time it is likely I have a sensor bonus +25%
    Net bonus to me +50%

    Allowing a worm to attack a non-trance scout in a base results in the following. Worm gains +50% for psi attack. You gain +25% for base defense.
    Net bonus to the Worm +25%. Later on you'll get even odds with a sensor.

    I understand that worms attack at "half strength" during the early part of the game. So wouldn't that still result in a +12.5% net bonus for the worm?

    Balancing out the numbers I'd rather have a +50% than breaking even. Given that the definition of "half strength" isn't clearly defined, I could be way off on this, but this is how I have been going at it. If anyone has a superior model, I'd love to see it.
    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
    "Without music, life would be a mistake." -- Friedrich Nietzsche
    "If fascism came to America it would be on a program of Americanism." -- Huey Long
    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

    Comment


    • #17
      Allowing a worm to attack a non-trance scout in a base results in the following. Worm gains +50% for psi attack. You gain +25% for base defense.
      Net bonus to the Worm +25%. Later on you'll get even odds with a sensor.

      I understand that worms attack at "half strength" during the early part of the game. So wouldn't that still result in a +12.5% net bonus for the worm?
      No... more like a -25% penalty (-25%(base) +50%(attacker) -50%(earlygame))

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #18
        Oh and of course we must remember that a run to IA will normally mean a change to Wealth when we get there, for another -25% to the human player because of the Morale hit.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #19
          True there is a window of vulnerability between IA and SotHB (trance) but nothing appreciable that the extra mins can't help you overcome if need be.
          "Just puttin on the foil" - Jeff Hanson

          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

          Comment


          • #20
            Typical scout patrol attacking a mind worm under FM/Wealth:
            Scout patrol's strength is
            3 * .7 (-3 planet) * .75 (Very green) = 1.575
            Mind worm's strength is
            2 * .875 (green) = 1.75

            Advantage: Mind worm

            Remember that all + and - %s are really *(1+%), and all modifiers are multiplicative.
            "Cutlery confused Stalin"
            -BBC news

            Comment


            • #21
              I thought all modifiers were ADDITIVE.
              Take Base + Perimiter + Tachyon:

              (+25%)+(+100%)+(+100%) = +225% when done additive, which is correct.

              (+25%)x(+100%)x(+100%) = +500% when multiplied, which is wrong.

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

              Comment


              • #22
                Ah, but base defense facilities don't work like that. A perimeter defense alters the base defense mod from +25% to +100% (which is neither of the cases you calculated), and a tachyon field increase the base defense multiplier by 1, which makes +100% become +200%. I don't know what a tachyon field without a perimeter defense does, but I suspect you also get just +100%.

                Veteran scout patrol in a bare base: 1 * (1+.25) * (1+.25) = 1.625
                Veteran scout patrol in a perim defense base: 1 * (1+1) * (1+.25) = 2.5
                Veteran scout patrol in a tachyon + perim base: 1 * (1+2) * (1+.25) = 3.75
                "Cutlery confused Stalin"
                -BBC news

                Comment


                • #23
                  MATH FIGHT!


                  "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                  "Without music, life would be a mistake." -- Friedrich Nietzsche
                  "If fascism came to America it would be on a program of Americanism." -- Huey Long
                  "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                  Comment


                  • #24
                    Originally posted by Jamski
                    Oh and of course we must remember that a run to IA will normally mean a change to Wealth when we get there, for another -25% to the human player because of the Morale hit.

                    -Jam
                    Originally posted by Ogie Oglethorpe
                    True there is a window of vulnerability between IA and SotHB (trance) but nothing appreciable that the extra mins can't help you overcome if need be.
                    Doesn't -2 Morale SE only give a -12.5% penalty to offense, and doesn't effect defense? And after you build Children's Creches the negative morale effects disappear, and you still get a +2 morale bonus, meaning you'll defend and attack with a +12.5% morale bonus, and also meaning that factions with a negative morale SE will have stronger units than a faction with 0 Morale SE, who will have disciplined morale units in a base with Children's Creche.
                    That's at least what my tests showed... (Sucks for Spartans, whose Morale bonus isn't very useful anymore... )
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • #25
                      Another interesting note is that the net effect of morale SE changes on an individual unit also depends on the unit's existing morale. A disciplined (+0%) unit becomes Green (-12%) losing 12% of its fighting power, but a Commando (+37%) becomes Veteran (+25%) losing only one eleventh (9%) of its overall power.

                      Side note: Any of you got a rack of trophies from actually winning math fights in intermediate school?

                      Comment


                      • #26
                        Originally posted by Maniac
                        Doesn't -2 Morale SE only give a -12.5% penalty to offense, and doesn't effect defense?
                        Yes a -2 Morale Rating actually does equate a -1 Morale, and thus -12.5% to combat. But morale affects both offense and defense. Unlike Planet Rating which is offense only.

                        Originally posted by Maniac
                        And after you build Children's Creches the negative morale effects disappear, and you still get a +2 morale bonus, meaning you'll defend and attack with a +12.5% morale bonus, and also meaning that factions with a negative morale SE will have stronger units than a faction with 0 Morale SE, who will have disciplined morale units in a base with Children's Creche.
                        That's at least what my tests showed... (Sucks for Spartans, whose Morale bonus isn't very useful anymore... )
                        The actual text out of the manual regarding Childrens Creche is:
                        Children’s Creche. Base receives +2 on growth scale and +2 on efficiency scale. All negative morale effects are cancelled for units in base square; instead such units receive a +1 morale modifier. Reduces base’s vulnerability to enemy mind control.

                        As far as the +++ go with a creche that does tend to complicate things further.
                        And Spartans are better off in a offensive position where creches don't matter anyway
                        "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                        "Without music, life would be a mistake." -- Friedrich Nietzsche
                        "If fascism came to America it would be on a program of Americanism." -- Huey Long
                        "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                        Comment


                        • #27
                          Originally posted by livid imp
                          Yes a -2 Morale Rating actually does equate a -1 Morale, and thus -12.5% to combat. But morale affects both offense and defense. Unlike Planet Rating which is offense only.
                          Have you actually tested this? I get different results.

                          The actual text out of the manual regarding Childrens Creche is:
                          That text is inaccurate AFAIK. There's a bug - at least I consider it one - that gives, simply said, units of a faction with negative morale SE double the morale bonus they should get.
                          Last edited by Maniac; May 7, 2004, 16:25.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #28
                            Originally posted by anarchie
                            Another interesting note is that the net effect of morale SE changes on an individual unit also depends on the unit's existing morale. A disciplined (+0%) unit becomes Green (-12%) losing 12% of its fighting power, but a Commando (+37%) becomes Veteran (+25%) losing only one eleventh (9%) of its overall power.
                            And Elites would lose 13% going to Commando, go figure what they were thinking when they setup that scheme.

                            Originally posted by anarchie
                            Side note: Any of you got a rack of trophies from actually winning math fights in intermediate school?
                            The only thing I remember about High School/Jr High is wanting a high-powered rifle and a bell tower. Thank god for college. I think I'm normal now....kinda
                            "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                            "Without music, life would be a mistake." -- Friedrich Nietzsche
                            "If fascism came to America it would be on a program of Americanism." -- Huey Long
                            "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                            Comment


                            • #29
                              Maniac,

                              I am at work anytime I post so opening up SMAC to test my theories isn't an option And when am at home I currently don't have a net connection.

                              So I don't know, but the SE chart definately lists a -2 Morale Rating as a -1 actual Morale
                              But the text being incorrect doesn't suprise me in the slightest.
                              Last edited by livid imp; May 7, 2004, 16:57.
                              "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                              "Without music, life would be a mistake." -- Friedrich Nietzsche
                              "If fascism came to America it would be on a program of Americanism." -- Huey Long
                              "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                              Comment


                              • #30
                                If the Empath Guild is in-game, it's a chance.

                                Depends on how the Mod 3 falls.
                                If I Scen Edit and give myself BioGenetics,
                                the beeline goes:
                                (Biogenetics)
                                Cent Eco
                                SocPsy
                                SotHB
                                EthCalc
                                CentEmp

                                On a Random Start, this beeline becomes unprofitable.
                                If you're sure no-one else is teching the same way...
                                SocPsy - CentEco - EthCalc - GeneSpl - SotHB - CentEmp

                                In my current PBEM, I'm doing El Tactic Boringo.
                                Tech straight to IA, get Doc:Flex off my spartan buddy, start expanding to faraway continents.

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