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  • Maniac
    replied
    Originally posted by Barinthus
    I don't know if +6 would benefit the player at all although.
    It doesn't in my experience.

    Leave a comment:


  • Chaos Theory
    replied
    I've discovered, through Impaler's mod, that econ below -3 does have further negative effects. I haven't worked out exactly what they are, but in going from -4 econ to -5 econ, I lost a unit of raw energy at each of my base tiles. Many base tiles produced no energy at this point. More interestingly, most of those bases had recycling tanks.

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  • Barinthus
    replied
    According to the game, the highest you can go with Research would be +5 in which labs research is increased by 50%. I don't know if +6 would benefit the player at all although.

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  • Glacialis
    replied
    Is Research capped, such as with the Consciousness (+2 Res), Knowledge (+2 Res) and Cybernetic (+2 Res) = +6?
    Last edited by Glacialis; April 28, 2004, 00:03.

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  • Chaos Theory
    replied
    I think the consensus is:

    Efficiency and Planet have effects past their caps
    Probe has a bug past its cap
    All other settings have no further effects outside their ranges

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  • Barinthus
    replied
    I understand about cirumstances outside of SE itself, that's fine and good.

    I'm more concerned about SE settings themselves as displayed on the SE window. Would going over or below caps make any impact on the gameplay itself?

    Yes, the gameplay do have an impact on SE settings, we've gone over this. My question is the other way around.

    Leave a comment:


  • Whoha
    replied
    some are capped and some aren't, mess around with the text files to see.

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  • Chaos Theory
    replied
    At high difficulty levels, the AI gets bonuses directly to mineral and nutrient row length (and probably tech cost). These can stack with high industry or growth to produce, for example, 3 nutrient wide growth boxes, or other otherwise unattainable circumstances, in some sense bypassing the SE limits.

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  • Patashu
    replied
    Industry is definately capped.

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  • Barinthus
    replied
    Are all other settings permanmently capped except for probe, planet, and efficiency?

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  • Chaos Theory
    replied
    For efficiency, a rating of below 0 is treated as 0 for purposes of B-drones, and a rating of -4 is as bad as anything worse for energy lost in each base - everything will be lost except at the HQ.

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  • Vev
    replied
    The efficiency explanation has been nicely covered.

    A brief recount:

    Efficiency

    Capped
    SE setting slider bar value are capped within -4 to 4

    Uncapped
    B-drones - how many bases before B-drones appears. There is a formula for determining where b-drones appears, it requires the knowledge of the order of every currently existing base established. If your b-drones is every seventh bases, you go through the whole list of bases and all bases that are numbered as multiple of seven and also belongs to you suffers b-drones. (Credits to Kody for this knowledge)

    Efficiency used to determine energy wastage inside the base is uncapped too.

    Planet

    Capped
    Ecological rating for determining ecodamage is capped within -3 to 3
    This also applies to mindworm capture too

    Uncapped
    The only function that is uncapped is the +10%/planet psy combat bonus
    Hence with bad planet such as -5, you get -50% penalty
    With good planet like +8 you get +80% bonues

    Leave a comment:


  • Flubber
    replied
    Originally posted by Frankychan
    I thought there was a "rollover" bug somewhere. Meaning that if you go too high, you will crash and end up with the max. negative.

    I'm not too sure if there is a cap either.
    I don't know about a max negative rollover but with the probe bug apparently getting to a +4 probe rating will reset your probe rating to zero.

    If playing the angels, I would likely go knowledge just to avoid the whole problem

    Leave a comment:


  • Barinthus
    replied
    Capping - yes, that's the word I was looking for.

    So only the Planet

    -3 Wanton ecological disruption; -3 fungus production
    to
    3 ecological wisdom; maximun chance of native life form capture

    and

    Efficiency

    -4 economic paralysis
    to
    4 paradigm economy

    are uncapped as in there are benefits in having rating higher than '4' and disadvantages in having rating lower than -4 for Efficiency and -3/3 for Planet?

    Leave a comment:


  • Jamski
    replied
    Depends VERY much on number of bases and spacing of bases.

    And its Paradigm

    -Jam

    Leave a comment:

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