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  • surrendering factions

    Okay it's been a while since I've had one surrender, so I'm fuzzy on this. Usually they refuse.

    But finally I had a faction surrender to my believers. The Spartans. I made them swear a pact to serve me. But they attacked me! I thought if they surrender they won't break the pact? What's the deal here? And I was nice and gave them all my technology . The interesting thing about the Spartans is I never took any of their bases!. They were pretty weak compared to me, but they still did have several bases. I was running Power at the time, so maybe that did it.

    I also got the U.N. peacekeepers to surrender, but they only have a few bases. I gave them all my tech as well. But so far they are cool.

    I'm really mad. Should I accept surrenders in the future?

  • #2
    Yes,

    Typcially if you gift them tech and give them bases as you capture them all is honky dory.

    The reason you give them bases by the by is so that youcan get rid of crappy efficiency hampered bases and provide a trading partner with one of your better bases. Net result, you keep faction X happy, you get more energy from trade, and you still have a base to work from even if it isn't your own.
    "Just puttin on the foil" - Jeff Hanson

    “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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    • #3
      I've had only one surrendered faction turn around and attack me. They complained about atrocities that I supposedly committed against them. I think some other faction must have framed me. Submissives will definitely turn against you if you commit a major atrocity.

      I'll give submissives techs, but only minor ones. Good techs tend to get traded around. I prefer instead to transfer high-tech units to a submissive. They will build more of those units, but the underlying techs don't get shared with other factions.

      About the only time that I won't accept a surrender is when they fight to the last base. By that point I'm too annoyed to transfer all those bases back to them.
      "The avalanche has already started. It is too late for the pebbles to vote."
      -- Kosh

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      • #4
        Yea if they hold off til the very last base, they are getting wiped for sure.

        I dont think I've ever had a surrended faction turn on me.

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        • #5
          I don't know why they turned on me. I've been pretty relentless towards the Gaians. But I haven't used atrocities. I have just been refusing a blood truce. I'm trying to get the gaians to surrender, but they won't.

          edit: I ended up making them capitulate again after I got them down to 4 bases. I'm not sure if they would have broken it again, the game ended quickly after that.

          But I have never had one break a surrender pact. That was interesting.
          Last edited by Dis; April 13, 2004, 02:23.

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          • #6
            I love submissive pacts. I enslave every faction that will offer it up.
            My experience is that the more agressive the faction the more often they will break pact with you. This is further increased by your integrity rating. The more promises you've broken, the more likely a sub pact mate will turn on you. And of course atrocities play in too. Warning signs are when they stop co-operating with you. Refusing to give you tech or cash, or to go to war with your enemy means the pact could be coming to an end soon.
            "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
            "Without music, life would be a mistake." -- Friedrich Nietzsche
            "If fascism came to America it would be on a program of Americanism." -- Huey Long
            "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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            • #7
              I rarely break promises. I goad them into war by claiming they leave my territory. They are usually already pissed at me by this point, and they declare a vendetta to me.

              I still think that I left them too powerful, they got overconfident . The peacekeepers never broke the pack. Also it says Santiago is erratic, so maybe that's it.

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              • #8
                If you have two conquered pact-mates and they are at war with each other and you have units in one of the cities that are being attacked, the attacking pact-mate will declare war on you in order to capture the city.
                It's really Synthetic God... I guess I didn't notice my own typo.

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                • #9
                  I did have the situation when I forced the Peacekeepers to surrender. But they asked for help against the Spartans. and I asked the spartans to call off the attack of my friend. That worked, but perhaps they were not happy with me asking them to halt their attacks on the peackeepers.

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                  • #10
                    I was going to post that the more pact mates you have the more often they'll spilt. But what SynthetGod8 said explains that and explains why the more aggressive the pact mate the more likely they'll spilt.
                    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                    "Without music, life would be a mistake." -- Friedrich Nietzsche
                    "If fascism came to America it would be on a program of Americanism." -- Huey Long
                    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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                    • #11
                      Surrender? Why let the AI surrender to you? I don't ever attack them, I just probe rape them till they declare war, and then I probe rape them double time. Allowing someone to surrender to you means that you are a nice person. The problem is, the only people I every do anything to are the Believers, Hive, and Aliens, and quite frankly, they deserve to be shot, so I don't let them surrender, because they would never let me surrender to them, and they always commit atrocities. Now if Lal or Morgan surrendered, I'd accept, but I never go to war with them, so it's irrelevant.

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                      • #12
                        I never look for a war. War finds me.

                        Simply running differing SE choices will cause the AI to declare war. Plus I hate giving free techs or cash just because it was demanded of me.
                        "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                        "Without music, life would be a mistake." -- Friedrich Nietzsche
                        "If fascism came to America it would be on a program of Americanism." -- Huey Long
                        "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                        Comment


                        • #13
                          Surrendering factions means that you can immediately stop attacking them and move your forces to another front or to get ready for a new war. I just played a fast Conquer game as the Hive on a normal sized map (using some of the new Hive strats I've read on this forum) and forced both the University and the Consciousness to swear pact. The sooner an enemy surrenders the sooner I can start on the next faction (thankfully, I only fought one at a time, much easier) instead of wasting 5 turns capturing every point of major resistance and buying defenders. That money can go for upgrades. And conquering two tech-heavy factions and giving them some of their better bases back means that they'll give me any new techs they get. Their industry is nothing compared to mine, so I'm sure to get any SP tech they find. I was on Blind Research too, for fun. Just as long as they aren't building water bases on your coast. but you can just ask for the base and they'll always hand it over, to hassle and you can obliterate or disband it ASAP.
                          It's really Synthetic God... I guess I didn't notice my own typo.

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                          • #14
                            I thought I readed somewhere that in SMACX pactmates won't turn against their conquerors (except when you commit atrocities off course). Even Probe actions should stop then.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • #15
                              I usually wipe out my enemies to the last drone Lift a finger against me and I'll make sure there are rivers of blood... theirs.

                              I'm starting to play around with just be content with surrendered factions and see how that work out.

                              How does one get a submissive pactmate? Sometimes in a war when I'm overwhelming them, they'd offer to give me all their energy and techs, everything including the kitchen sink, I'm pretty sure that this is a clear case of submissive pacthood.

                              But when a faction leader offers to give me few techs or whatever to stop war, they don't become submissive, right? What are criteria here?
                              Who is Barinthus?

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