I was bored last night so I started an SP game. I was not in the lead until after I discovered IA. Having not completed even one transcend SP game myself, I'm curious to know why the AIs are always in the lead early in the game? Or did I do something wrong? When do you usually become the lead in an SP game?
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When do you PWN the AIs in an SP game?
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When do you PWN the AIs in an SP game?
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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Depends on the faction - as Deidre oe Morgan it can take me 100 turn, but with University it is lead from start.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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I play a more laid-back Thinker game, and usually Zak takes an early lead because of the free tech from Human Brain, sometimes Santaigo or Hive too. I usually start pulling away after my first few SPs, and after the first pop-boom I'm really ahead."Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
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Originally posted by BustaMike
On thinker and transcend the computer gets a 10% or 20% bonus to growth, idustry, and tech. That's why they lead at the beginning.
Sure would be nice if they make a game where turning up the level turns up the AI, not just giving them more advantages."They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
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I generally trail the Ai in the early game by most powergraph measures. In fact it is part of the strategy. The AI is nicer to you when you are in the middle of the pack. I try to time a pop-boom with acquiring a bunch of techs-- trade, then steal then cash some AAs.
Before the AI is even aware I am a threat, my empire has probably doubled in size, I have gotten a tech lead to acquire some key SPs or weapons or facilities. Suddenly the AI may hate me but they will take a few turns to do something about it and if I have timed things right I will be the first to missiles and airpower by a wide margin so there is little they can do about itYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Depending on the faction. Playing the Hive @ Thinker lever I usually trail only slightly until I am able to conquer another faction or make them submissive to me.
Other factions, I tend to trail far behind for almost the whole game.
On Transcend, I'm currently playing the Believers and I'm trailing a LOT! Usually with the Believers, I'll trail by a whole lot until I spam the AI with my hundreds of Laser/Impact Infantry and Probes.
I don't think I've ever been able to build no more than 2 Secret Projects as the Believers. (Thinker or Transcend levels)Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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Yea that's another thing too. By the time I get IA, at least three SPs are started by the AIs. I'm sure I can get one finished before all of them using the crawlers technique, but I really don't think I can steal all the other three currently ongoing ones before they finish them.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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My current Morgan game I have every SP available built except Planetary Datalinks and total PWNage of the AI, with more votes and bases than all the other factions put together, on Transcend, on a continent with no landmarks, without building a single offensive unit in 2180. The AI are so utterly utterly PWND that I feel I want to boast about it.
For that reason I made saves every few turns
My approach is simple. I'm playing like Kody, and spending 20-30 minutes on each turn. The game has now been running for 3 days and I don't see my lead getting any less. The powergraph climbs in a curve to nearly vertically. The AI were ahead in the first few turns but that didn't last long.
Ah, the power of CASH and early FM combined with crawler abuse, an über-ultra-tight ICS and all-specialist strategy.
The AI fears me
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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But from ICS to all specialist there is a lag. After you have more bases then the first bero limit you'll start to have more drones. And you can't have a librarian before you have 5 pops. How do you get to the top early before you have multiple bases that are larger than five?Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Three words
RUSH BUYING STUFF.
The power of early FM is scary.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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I always play Transcend level, Abundant lifeforms, and I usually play as Morgan.
I'm generally behind industrially until maybe 12 turns into IA.
I shoot ahead in energy reserves when I get "Green" -- sooner if I begin the game with Manifold Nexus. (It takes some time at 10% Planet rating to capture enough worms to make much money trolling fungus, but if you're lucky enough to start w/ MN you'll have a cottage planetpearl industry well before you ever go "Green".)
Technologically I will barely maintain parity using probes until EnvEco, after which the AI's terraforming skill gap leaves it hopelessly outclassed.
Militarily, Doctrine: Air Power is definitely the turning point, but some of my highest-scoring games came about as a result of early base captures and submissive pacts achieved in the "Rover Age". Every game I ever lost was also decided in that era.
I can't recall ever losing a game after D:AP, except once when I got it just as Santiago overran my last 2 bases, so I had pretty much already lost that game before D:AP came into the picture.
Since the uncertainty is pretty much gone at D:AP that would have to be the answer you're looking for, but if D:AP is a turning point, IA is an inflection point. In the Rover Age IA will save your life.
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Originally posted by livid imp
Sure would be nice if they make a game where turning up the level turns up the AI, not just giving them more advantages.
(I'm not an artificial intelligence expert, but some of my best friends are... :P).
Giving the AI an advantage is a simple way of scaling the difficulty up, without needing to employ heaps of programmers all the damn time.Trithemius
["Power performs the Miracle." - Johannes Trithemius
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